Unlimited Hyperbole S4 - Episode Four
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These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in billions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The less talked-about side effect of all this though is that when games do fail, they fail hard. Our guest this episode knows this all too well. In addition to working on the usual spate of cancelled games, Nicoll Hunt also worked on one of the biggest gaming flops ever, APB. Now, Nicoll discusses what that collapse looked like from the inside and why Realtime Worlds went out of business.
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