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Contenido proporcionado por Dave Cottrell. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Dave Cottrell o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Getting More Disabled People Access to Gaming - With Paige from Special Effect

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Manage episode 358670932 series 2362729
Contenido proporcionado por Dave Cottrell. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Dave Cottrell o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Accessibility in gaming is something many developers are keen to include (nowadays). This is often done by giving accessibility options within the game itself. Whether this be subtitles, audio description or high contrast visual modes or maybe by simplifying controls or offering a series of difficulty level modifiers.

But what about where these adjustments aren't enough? Well this is where Special Effect come in. Not only do they cmapaign for more accessibility in games using some of the methods we have already mentionend, but they creative innovative technologies that offer new and game changing (pun firmly intended) ways for people to interface with games.

Things such as alternative easy to use or modifyable controllers, or their ground breaking eye tracking software interface that enables those who have limited mobility in their hands or even those without limbs to play too.

In this interview we talk about all of this and more. Remember, when more people are able to play, we all win!

  continue reading

301 episodios

Artwork
iconCompartir
 
Manage episode 358670932 series 2362729
Contenido proporcionado por Dave Cottrell. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Dave Cottrell o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Accessibility in gaming is something many developers are keen to include (nowadays). This is often done by giving accessibility options within the game itself. Whether this be subtitles, audio description or high contrast visual modes or maybe by simplifying controls or offering a series of difficulty level modifiers.

But what about where these adjustments aren't enough? Well this is where Special Effect come in. Not only do they cmapaign for more accessibility in games using some of the methods we have already mentionend, but they creative innovative technologies that offer new and game changing (pun firmly intended) ways for people to interface with games.

Things such as alternative easy to use or modifyable controllers, or their ground breaking eye tracking software interface that enables those who have limited mobility in their hands or even those without limbs to play too.

In this interview we talk about all of this and more. Remember, when more people are able to play, we all win!

  continue reading

301 episodios

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