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A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Nonlinear Oligopoly Games

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Manage episode 428397116 series 3474369
Contenido proporcionado por HackerNoon. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente HackerNoon o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-nonlinear-oligopoly-games.
A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #consensus-based-optimization, #numerical-experiments, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #metaheuristics, #mean-field-convergence, and more.
This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com.
The study was conducted by Enis Chenchene, Hui Huang, Jinniao Qiu and Hui Chen. They studied the dependence of Algorithm 1 with respect to the algorithm’s parameters to solve (3.5) of good produced. They found no significant differences in the convergence behavior of anisotropic or isotropic dynamics.

  continue reading

135 episodios

Artwork
iconCompartir
 
Manage episode 428397116 series 3474369
Contenido proporcionado por HackerNoon. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente HackerNoon o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-nonlinear-oligopoly-games.
A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #consensus-based-optimization, #numerical-experiments, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #metaheuristics, #mean-field-convergence, and more.
This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com.
The study was conducted by Enis Chenchene, Hui Huang, Jinniao Qiu and Hui Chen. They studied the dependence of Algorithm 1 with respect to the algorithm’s parameters to solve (3.5) of good produced. They found no significant differences in the convergence behavior of anisotropic or isotropic dynamics.

  continue reading

135 episodios

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