Introducing The Unshakeables, a new podcast from Chase for Business and iHeartMedia's Ruby Studio. Small businesses are the heart and soul of this country, but it takes a brave individual to start and run a company of their own. From mom-and-pop coffee shops to auto-detailing garages -- no matter the type of industry you’re in, every small business owner knows that the journey is full of the unexpected. A single moment may even change the course of your business forever. Those who stand firm ...
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Knowing vs. Doing - When Training is NOT the Answer
MP3•Episodio en casa
Manage episode 151129890 series 1017185
Contenido proporcionado por BlogTalkRadio.com and Gamification Talk Radio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente BlogTalkRadio.com and Gamification Talk Radio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
With special guest, Jonathan Peters, PhD Training isn’t always the answer – and yet we offer training solutions for problems that we know are not training related. There are many reasons why people don’t take action. The question to ask, “Is this a Can’t or a Won’t?” Basically, there are two types of motivators that cause people to take action – extrinsic and intrinsic. In successful gamification, extrinsic and intrinsic motivators are not polar opposites, but instead, they are co-dependent on each other. Today, gain insight into how to make sure the target audience has what it takes before you start designing any type of training program. About Jonathan Peters, PhD: An international speaker and writer, Jonathan has spoken before audiences from Melbourne, Australia to Augusta, Maine. His specialty is marketing and customer experience, helping audiences improve identify what motivates their customers and learn how to speak toward those motivators. Jonathan has authored four books, including Cavemen Can’t Market, the first the Caveman Trilogy and has also ghostwritten 37 non-fiction books. An adjunct professor at the University of Nevada, Las Vegas, he instructs senior-level business majors. Connect with Jonathan (@jpetersphd) www.jonathanpetersphd.com. About Your Host: A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
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78 episodios
MP3•Episodio en casa
Manage episode 151129890 series 1017185
Contenido proporcionado por BlogTalkRadio.com and Gamification Talk Radio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente BlogTalkRadio.com and Gamification Talk Radio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
With special guest, Jonathan Peters, PhD Training isn’t always the answer – and yet we offer training solutions for problems that we know are not training related. There are many reasons why people don’t take action. The question to ask, “Is this a Can’t or a Won’t?” Basically, there are two types of motivators that cause people to take action – extrinsic and intrinsic. In successful gamification, extrinsic and intrinsic motivators are not polar opposites, but instead, they are co-dependent on each other. Today, gain insight into how to make sure the target audience has what it takes before you start designing any type of training program. About Jonathan Peters, PhD: An international speaker and writer, Jonathan has spoken before audiences from Melbourne, Australia to Augusta, Maine. His specialty is marketing and customer experience, helping audiences improve identify what motivates their customers and learn how to speak toward those motivators. Jonathan has authored four books, including Cavemen Can’t Market, the first the Caveman Trilogy and has also ghostwritten 37 non-fiction books. An adjunct professor at the University of Nevada, Las Vegas, he instructs senior-level business majors. Connect with Jonathan (@jpetersphd) www.jonathanpetersphd.com. About Your Host: A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
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78 episodios
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