Africa-focused technology, digital and innovation ecosystem insight and commentary.
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Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Game Build and Infrastructure Engineering - The Fika Sessions [Episode 10]
MP3•Episodio en casa
Manage episode 333373000 series 3367810
Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In this new episode of our Fika Sessions, we meet Daniel Gonzalez, Build & Infrastructure Engineer at Massive Entertainment, to discuss details about what it takes to get the actual game to your machines. So you have all the graphics, audio, animations and gameplay programming. How do you get all of that into one package you can play on your console or PC? Enter the Build Engineers. Daniel and his team take all of that, put it on their machines and start creating their game builds. Join us as we find out more about how that process works, but also about concepts such as devops (development operations), automation and alerts when working on major computer engineering projects. Also, for the fika itself, what ARE those things?! Tools & Links: Google Site Reliability Engineering Handbook - https://sre.google/sre-book/table-of-contents/
…
continue reading
39 episodios
MP3•Episodio en casa
Manage episode 333373000 series 3367810
Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In this new episode of our Fika Sessions, we meet Daniel Gonzalez, Build & Infrastructure Engineer at Massive Entertainment, to discuss details about what it takes to get the actual game to your machines. So you have all the graphics, audio, animations and gameplay programming. How do you get all of that into one package you can play on your console or PC? Enter the Build Engineers. Daniel and his team take all of that, put it on their machines and start creating their game builds. Join us as we find out more about how that process works, but also about concepts such as devops (development operations), automation and alerts when working on major computer engineering projects. Also, for the fika itself, what ARE those things?! Tools & Links: Google Site Reliability Engineering Handbook - https://sre.google/sre-book/table-of-contents/
…
continue reading
39 episodios
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