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Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Gameplay Programming in Video Games - The Fika Sessions [Episode 9]

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Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
The Fika Sessions are back, this time with Gameplay Programmer Natalia Belova, to discuss programming and how features come alive in a video game. How does the process look to get a feature into a game? How does a programmer work together with the design team? What does it take to make a character pet a dog? Natalia answers all of these questions and more, as we dig deeper into the world of gameplay programming. Tools & Links: Learn 3D Engines: Unity Learn - https://learn.unity.com/ Learn How to Use Unreal Engine - https://www.unrealengine.com/en-US/learn 2D Engines: Cocos 2D - https://www.cocos.com/en/
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39 episodios

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Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on August 15, 2024 12:37 (9M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 333373001 series 3367810
Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
The Fika Sessions are back, this time with Gameplay Programmer Natalia Belova, to discuss programming and how features come alive in a video game. How does the process look to get a feature into a game? How does a programmer work together with the design team? What does it take to make a character pet a dog? Natalia answers all of these questions and more, as we dig deeper into the world of gameplay programming. Tools & Links: Learn 3D Engines: Unity Learn - https://learn.unity.com/ Learn How to Use Unreal Engine - https://www.unrealengine.com/en-US/learn 2D Engines: Cocos 2D - https://www.cocos.com/en/
  continue reading

39 episodios

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