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Vox Republica 117: Gil Hova Needs Sleep

56:49
 
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Manage episode 126713518 series 104443
Contenido proporcionado por The Cardboard Republic. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente The Cardboard Republic o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Episode 117: Gil Hova Needs Sleep

Length: 56:48

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: Fresh off of TableTop Day (also known as Saturday), and back from PAX East, Erin and Ryan settle in talk to designer and publisher Gil Hova of Formal Ferret Games about the ups and downs of running your own game company.

GUEST: Gil Hova

RECENTLY PLAYED GAMES - (01:23):

QUICK TOPICS - (23:41):

  • We recently attended PAX East and briefly touch upon a few of the major aspects of the convention. For a more comprehensive look at PAX East 2016, check out our convention recap.

FEATURED TOPIC - (25:47):

  • Today we feature designer, publisher, and podcaster Gil Hova of Formal Ferret Games. We take a wide angle view at what it takes to make your own games and the process of attempting to turn game publishing into an occupation. These include areas of discussion such as:
    • How he got into designing board games in the first place
    • The experiences of revisiting his first published game, Prolix
    • The unique difficulties of game design versus development versus publishing
    • How game design resources have changed since he first started doing it
    • The inspiration behind the launch of his podcast Breaking Into Games, which looks at the challenges of starting in the board game world today
  • We also touch briefly upon his newest title, Bad Medicine: Second Opinion, an expansion for pitch game Bad Medicine, which just launched on Kickstarter, as well as what his next game idea on the horizon may be

PLUGS - (58:02):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

  continue reading

143 episodios

Artwork
iconCompartir
 
Manage episode 126713518 series 104443
Contenido proporcionado por The Cardboard Republic. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente The Cardboard Republic o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Episode 117: Gil Hova Needs Sleep

Length: 56:48

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: Fresh off of TableTop Day (also known as Saturday), and back from PAX East, Erin and Ryan settle in talk to designer and publisher Gil Hova of Formal Ferret Games about the ups and downs of running your own game company.

GUEST: Gil Hova

RECENTLY PLAYED GAMES - (01:23):

QUICK TOPICS - (23:41):

  • We recently attended PAX East and briefly touch upon a few of the major aspects of the convention. For a more comprehensive look at PAX East 2016, check out our convention recap.

FEATURED TOPIC - (25:47):

  • Today we feature designer, publisher, and podcaster Gil Hova of Formal Ferret Games. We take a wide angle view at what it takes to make your own games and the process of attempting to turn game publishing into an occupation. These include areas of discussion such as:
    • How he got into designing board games in the first place
    • The experiences of revisiting his first published game, Prolix
    • The unique difficulties of game design versus development versus publishing
    • How game design resources have changed since he first started doing it
    • The inspiration behind the launch of his podcast Breaking Into Games, which looks at the challenges of starting in the board game world today
  • We also touch briefly upon his newest title, Bad Medicine: Second Opinion, an expansion for pitch game Bad Medicine, which just launched on Kickstarter, as well as what his next game idea on the horizon may be

PLUGS - (58:02):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

  continue reading

143 episodios

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