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Contenido proporcionado por These Flimsy Rituals. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente These Flimsy Rituals o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Ryne is now on Indiegogo!

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Contenido proporcionado por These Flimsy Rituals. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente These Flimsy Rituals o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Ryne is now on Indiegogo! Help us print Ryne as a beautiful hardback book.

Five years ago, we first started thinking about and making These Flimsy Rituals. We spent a year working out what kind of podcast we wanted to create, the kind of stories we wanted to tell and the world we wanted to play in. We sat down to play a game of the Quiet Year and built a community precariously balanced on the edge of a cliff. The people there would celebrate each year when the titan that had, over millennia, carved the canyon that surrounded the villages strode past. Then we drew cards and told the story of their one quite year of peace.

An adventurous child climbed out on the branches of the Koak trees that hung over the chasm. A strange group known as the Parish turned up following a weaver named Vilte. A storyteller called Jeddah tried in vain to stop the takeover of the bullish stonemason, Aya. The Remnant didn't walk past. Vilte was poisoned. A Remnant of storm approached. The community fractured between those who chose to seek refuge in the caves beneath their village, and those who fled the coming of the Frost Shepherd.

Then, we sat down to play a longer game in that world. We knew that we wanted something that created the kind of collaborative, narrative-focused game we loved, but we couldn't find the one that fit our world. So, we made our own. We called it Ryne.

Five years later and Ryne has changed a lot from the game we started with in that first season. Its changed from a rough hack, a mash-up of bits from our favourite Powered by the Apocalypse games, into a game that we think is really polished, sharp and brings its own unique take on both PbtA and fantasy.

We're delighted to bring it to Indiegogo, to get one step closer to printing it as the book we dreamed of when we first started making it. Hardback, full of great art, with evocative details about our world and everything you need to play. We've spent a lot of time shaping, so it works for the stories you want to tell. When you play a game of Ryne, you'll make the world your own. Together you'll create titans of stone and moss and spirit, you'll detail their landscapes, and the people, flora and fauna that make their homes there. You'll tell stories of great journeys, of communities adapting to change, of impossible projects to heal fraying colossi.

Ryne is a game shaped around our tagline, "Small stories in big worlds". We can't wait to hear about the world you create and the stories you tell within it.

  continue reading

87 episodios

Artwork

Ryne is now on Indiegogo!

These Flimsy Rituals

24 subscribers

published

iconCompartir
 
Manage episode 335166579 series 2449076
Contenido proporcionado por These Flimsy Rituals. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente These Flimsy Rituals o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Ryne is now on Indiegogo! Help us print Ryne as a beautiful hardback book.

Five years ago, we first started thinking about and making These Flimsy Rituals. We spent a year working out what kind of podcast we wanted to create, the kind of stories we wanted to tell and the world we wanted to play in. We sat down to play a game of the Quiet Year and built a community precariously balanced on the edge of a cliff. The people there would celebrate each year when the titan that had, over millennia, carved the canyon that surrounded the villages strode past. Then we drew cards and told the story of their one quite year of peace.

An adventurous child climbed out on the branches of the Koak trees that hung over the chasm. A strange group known as the Parish turned up following a weaver named Vilte. A storyteller called Jeddah tried in vain to stop the takeover of the bullish stonemason, Aya. The Remnant didn't walk past. Vilte was poisoned. A Remnant of storm approached. The community fractured between those who chose to seek refuge in the caves beneath their village, and those who fled the coming of the Frost Shepherd.

Then, we sat down to play a longer game in that world. We knew that we wanted something that created the kind of collaborative, narrative-focused game we loved, but we couldn't find the one that fit our world. So, we made our own. We called it Ryne.

Five years later and Ryne has changed a lot from the game we started with in that first season. Its changed from a rough hack, a mash-up of bits from our favourite Powered by the Apocalypse games, into a game that we think is really polished, sharp and brings its own unique take on both PbtA and fantasy.

We're delighted to bring it to Indiegogo, to get one step closer to printing it as the book we dreamed of when we first started making it. Hardback, full of great art, with evocative details about our world and everything you need to play. We've spent a lot of time shaping, so it works for the stories you want to tell. When you play a game of Ryne, you'll make the world your own. Together you'll create titans of stone and moss and spirit, you'll detail their landscapes, and the people, flora and fauna that make their homes there. You'll tell stories of great journeys, of communities adapting to change, of impossible projects to heal fraying colossi.

Ryne is a game shaped around our tagline, "Small stories in big worlds". We can't wait to hear about the world you create and the stories you tell within it.

  continue reading

87 episodios

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