Artwork

Contenido proporcionado por Niall Boylan. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Niall Boylan o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Player FM : aplicación de podcast
¡Desconecta con la aplicación Player FM !

#346 Are Video Games Raising a Generation of Violence?

1:29:25
 
Compartir
 

Manage episode 462295087 series 2841800
Contenido proporcionado por Niall Boylan. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Niall Boylan o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode, Niall explores the long-running debate over whether violent video games negatively affect children’s behavior and desensitize them to real-world violence. As the gaming industry continues to expand and more young players immerse themselves in graphic, action-packed titles, parents and experts are increasingly divided. Some worry that repeated exposure to digital aggression can distort how children view conflict resolution, while others argue that games are simply modern entertainment that most kids understand is fictional. Niall examines both sides of this heated issue, inviting callers to share personal experiences and perspectives on where responsibility truly lies.

Some callers argue that repeated exposure to graphic scenarios can normalize aggression for young, developing minds. They worry children who spend hours immersed in virtual violence may have a harder time separating fantasy from reality, potentially leading to less empathy and an increased acceptance of hostile behavior.

On the other hand, other callers dismiss the idea that violent video games directly cause harmful actions. They point out that many kids who play these games grow into well-adjusted adults. For them, the key factor is responsible parenting: setting boundaries, providing context, and ensuring kids learn to distinguish between digital entertainment and real-life consequences.

Niall concludes by highlighting the importance of parental guidance and critical thinking, leaving listeners to consider whether violent video games truly influence children’s behavior or if external factors, like family environment and individual temperament, play a bigger role.

  continue reading

522 episodios

Artwork
iconCompartir
 
Manage episode 462295087 series 2841800
Contenido proporcionado por Niall Boylan. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Niall Boylan o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode, Niall explores the long-running debate over whether violent video games negatively affect children’s behavior and desensitize them to real-world violence. As the gaming industry continues to expand and more young players immerse themselves in graphic, action-packed titles, parents and experts are increasingly divided. Some worry that repeated exposure to digital aggression can distort how children view conflict resolution, while others argue that games are simply modern entertainment that most kids understand is fictional. Niall examines both sides of this heated issue, inviting callers to share personal experiences and perspectives on where responsibility truly lies.

Some callers argue that repeated exposure to graphic scenarios can normalize aggression for young, developing minds. They worry children who spend hours immersed in virtual violence may have a harder time separating fantasy from reality, potentially leading to less empathy and an increased acceptance of hostile behavior.

On the other hand, other callers dismiss the idea that violent video games directly cause harmful actions. They point out that many kids who play these games grow into well-adjusted adults. For them, the key factor is responsible parenting: setting boundaries, providing context, and ensuring kids learn to distinguish between digital entertainment and real-life consequences.

Niall concludes by highlighting the importance of parental guidance and critical thinking, leaving listeners to consider whether violent video games truly influence children’s behavior or if external factors, like family environment and individual temperament, play a bigger role.

  continue reading

522 episodios

All episodes

×
 
Loading …

Bienvenido a Player FM!

Player FM está escaneando la web en busca de podcasts de alta calidad para que los disfrutes en este momento. Es la mejor aplicación de podcast y funciona en Android, iPhone y la web. Regístrate para sincronizar suscripciones a través de dispositivos.

 

Guia de referencia rapida

Escucha este programa mientras exploras
Reproducir