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Quest for the Frozen Flame- Ep. 07: "Red Cat Cave" - Pathfinder 2e Actual Play Livestream

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Manage episode 343625235 series 3307491
Contenido proporcionado por The Knights of Last Call. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente The Knights of Last Call o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

After weeks of frantic fleeing across the Gornok Plains; the Broken Tusks have finally come to the edge of the Tusk Mountains. Here the following would follow the Syorn route and turn north, not daring to cross the treacherous and frozen peaks as they once did generations ago in the Ethgir times...

As the Mammoth Lords of the Broken Tusks decide what to do - the noble scouts prepare to journey to the once-sacred Red Cat Cave so that they may make good on their promise to Grandfather Eiwa - to find out what happened to the Primordial Flame, recover it, and save their people and their land.

Now a twisted and dark demesne, haunted by the vengeful spirit of it's once noble guardian Syarstik, the Red Cat Cave has become a place of death.

Tips are appreciated... https://streamelements.com/knightsoflastcall/tip

If you would like to support the Knights ongoing, please consider joining our Patreon: https://www.patreon.com/knightsoflastcall

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THE PLAYERS

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Bob plays Droga a Kellid human Ranger (Beastmaster)

Tim plays Brek a Kellid human Fighter (Bard)

Kaz plays Thron a Kellid human Barbarian (Wrestler)

Smith plays Joren a Mendevian human Cleric (Bastion)

You can find copies of the group's character sheets here: https://drive.google.com/drive/folders/1W8M7GtkY9ejokA6AwM9ULB6gB1lmVgeR?usp=sharing

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HOUSE RULES

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* Improved Hero Points When a hero point is used to re-roll a d20, a result of 1 to 10 has +10 added to it, guaranteeing that re-rolled d20 with a hero point will never be lower than an 11. A PC may choose to use either result.

* Improved Aid A PC may for One Action "Prepare" which enables them to use a Reaction in the upcoming round to Aid. At the time the Aid is given (the reaction is used), the PC will describe how they are assisting and choose which skill or attack they are using. No die roll is made to determine if the Aid is successful, or how much Aid bonus is given. Instead the Aid reaction is automatically successful and the recipient of the Aid will receive a circumstance bonus of +1, +2, +3 or +4 determined by the Proficiency level (Trained, Expert, Master, or Legendary) of the PC who is providing the Aid.

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THE ADVENTURE

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Quest for the Frozen Flame takes place in a remote and frozen land known as the Realm of the Mammoth Lords. An honorable, yet primitive, people dwell there formed into large clans known as "Followings" which nomadically live off the massive herds of megafauna that dwell within this ancient land, most notably the Mammoths. Prepare to embark on a great journey in which the actions of our heroes will not only decide the fate of their small outcast clan known as the Broken Tusks, but the entire future of the Realm!!

  continue reading

22 episodios

Artwork
iconCompartir
 
Manage episode 343625235 series 3307491
Contenido proporcionado por The Knights of Last Call. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente The Knights of Last Call o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

After weeks of frantic fleeing across the Gornok Plains; the Broken Tusks have finally come to the edge of the Tusk Mountains. Here the following would follow the Syorn route and turn north, not daring to cross the treacherous and frozen peaks as they once did generations ago in the Ethgir times...

As the Mammoth Lords of the Broken Tusks decide what to do - the noble scouts prepare to journey to the once-sacred Red Cat Cave so that they may make good on their promise to Grandfather Eiwa - to find out what happened to the Primordial Flame, recover it, and save their people and their land.

Now a twisted and dark demesne, haunted by the vengeful spirit of it's once noble guardian Syarstik, the Red Cat Cave has become a place of death.

Tips are appreciated... https://streamelements.com/knightsoflastcall/tip

If you would like to support the Knights ongoing, please consider joining our Patreon: https://www.patreon.com/knightsoflastcall

--------------------------------------------------------

THE PLAYERS

--------------------------------------------------------

Bob plays Droga a Kellid human Ranger (Beastmaster)

Tim plays Brek a Kellid human Fighter (Bard)

Kaz plays Thron a Kellid human Barbarian (Wrestler)

Smith plays Joren a Mendevian human Cleric (Bastion)

You can find copies of the group's character sheets here: https://drive.google.com/drive/folders/1W8M7GtkY9ejokA6AwM9ULB6gB1lmVgeR?usp=sharing

--------------------------------------------------------

HOUSE RULES

--------------------------------------------------------

* Improved Hero Points When a hero point is used to re-roll a d20, a result of 1 to 10 has +10 added to it, guaranteeing that re-rolled d20 with a hero point will never be lower than an 11. A PC may choose to use either result.

* Improved Aid A PC may for One Action "Prepare" which enables them to use a Reaction in the upcoming round to Aid. At the time the Aid is given (the reaction is used), the PC will describe how they are assisting and choose which skill or attack they are using. No die roll is made to determine if the Aid is successful, or how much Aid bonus is given. Instead the Aid reaction is automatically successful and the recipient of the Aid will receive a circumstance bonus of +1, +2, +3 or +4 determined by the Proficiency level (Trained, Expert, Master, or Legendary) of the PC who is providing the Aid.

--------------------------------------------------------

THE ADVENTURE

--------------------------------------------------------

Quest for the Frozen Flame takes place in a remote and frozen land known as the Realm of the Mammoth Lords. An honorable, yet primitive, people dwell there formed into large clans known as "Followings" which nomadically live off the massive herds of megafauna that dwell within this ancient land, most notably the Mammoths. Prepare to embark on a great journey in which the actions of our heroes will not only decide the fate of their small outcast clan known as the Broken Tusks, but the entire future of the Realm!!

  continue reading

22 episodios

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