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161.2: You're Not Supposed to Like It (w/ Mark, Jake, & Landry) Part 2

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Contenido proporcionado por Nate & Josh. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Nate & Josh o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 2, where we discuss our main topic. See part 1 for our introductions and backlog reports.]

Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883

And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC

We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown

And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown

The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

  continue reading

332 episodios

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iconCompartir
 
Manage episode 424409653 series 3238182
Contenido proporcionado por Nate & Josh. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Nate & Josh o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Most of the time, we play video games to be entertained. But can the medium do more than that? What happens when a video game intentionally make you, as the player, feel uncomfortable? This week, Mark from Quick Play and Jake & Landry from The Bitcast join us to discuss how intentional dissonance can be a powerful way of telling stories and creating interactive experiences. [This is part 2, where we discuss our main topic. See part 1 for our introductions and backlog reports.]

Check out the Quick Play podcast here: https://podcasts.apple.com/us/podcast/quick-play/id1623478883

And check out the Bitcast here: https://open.spotify.com/show/5tfVOuoeExNZDbYvRflDHC

We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown

And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown

The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

  continue reading

332 episodios

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