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Contenido proporcionado por Andrew Price. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andrew Price o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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#33: The Future of Blender with Ton Roosendaal & Pablo Vazquez

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Manage episode 345986783 series 2917364
Contenido proporcionado por Andrew Price. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andrew Price o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.

Pablo Links

Twitter: https://twitter.com/pablovazquez_

Instagram: https://www.instagram.com/pablovazquez.art/?hl=en

Ton’s Links

Twitter: https://twitter.com/tonroosendaal?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Blender: blender.org

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

Chapter Markers:

00:00:00 - Podcast Start

00:00:57 - What is Blender’s focus in the film production pipeline

00:09:32 - Biggest problem with Universal Scene Description

00:15:11 - Why Ton decided to make Blender open source

00:21:30 - What is Blender Labs and is Blender changing completely

00:34:15 - Poliigon Ad

00:35:10 - How companies have to change with emerging technology

00:39:17 - Pablo background working with Blender

00:48:07 - What it’s like working at Blender

01:03:58 - Pablo’s reaction to Blender skyrocketing user base

01:14:50 - Does Blender needs to be more user friendly

01:17:48 - When is Blender new texture paint coming out

01:22:10 - How it’s like balancing Poliigon and Blender Guru

01:28:33 - Pablo’s thought on NFTs

Send in your video question: https://www.blenderguru.com/podcastquestion

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 episodios

Artwork
iconCompartir
 
Manage episode 345986783 series 2917364
Contenido proporcionado por Andrew Price. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andrew Price o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this podcast, we talk about the future of Blender with the founder of Blender Ton Roosendaal and UIX, Design & Communication artist Pablo Vazquez.

Pablo Links

Twitter: https://twitter.com/pablovazquez_

Instagram: https://www.instagram.com/pablovazquez.art/?hl=en

Ton’s Links

Twitter: https://twitter.com/tonroosendaal?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Blender: blender.org

Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

Chapter Markers:

00:00:00 - Podcast Start

00:00:57 - What is Blender’s focus in the film production pipeline

00:09:32 - Biggest problem with Universal Scene Description

00:15:11 - Why Ton decided to make Blender open source

00:21:30 - What is Blender Labs and is Blender changing completely

00:34:15 - Poliigon Ad

00:35:10 - How companies have to change with emerging technology

00:39:17 - Pablo background working with Blender

00:48:07 - What it’s like working at Blender

01:03:58 - Pablo’s reaction to Blender skyrocketing user base

01:14:50 - Does Blender needs to be more user friendly

01:17:48 - When is Blender new texture paint coming out

01:22:10 - How it’s like balancing Poliigon and Blender Guru

01:28:33 - Pablo’s thought on NFTs

Send in your video question: https://www.blenderguru.com/podcastquestion

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 episodios

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