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Contenido proporcionado por SoundGuys. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente SoundGuys o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Loudness Wars!

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Contenido proporcionado por SoundGuys. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente SoundGuys o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Since digital music became popular, audio engineers have been pushing the idea that louder is better. Unfortunately, that just isn’t true. As music gets louder, fine details within the music become undetectable, and the experience is ruined. This all came to a head in 2008 when the game Guitar Hero had to remix some tracks for the game. Most notably, was Metallica’s Death Magnetic and suddenly, the music sounded better. Since then, it seems the loudness was have come to an end, but we wanted to take a moment to remember this fascinating sonic phenomenon...and pray it never returns.

SoundGuys is:

Chris Thomas - @CThomasTechLily Katz - @KatzGameAdam Molina - @AdamLukas17

Produced by:

Adam Doud - @DeadTechnology

Make sure to subscribe to the SoundGuys Podcast on iTunes and visit www.soundguys.com and YouTube for reviews, news, and everything you ever wanted to know about sound and audio equipment.

  continue reading

25 episodios

Artwork

Loudness Wars!

SoundGuys Podcast

25 subscribers

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iconCompartir
 
Manage episode 230477822 series 2342254
Contenido proporcionado por SoundGuys. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente SoundGuys o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Since digital music became popular, audio engineers have been pushing the idea that louder is better. Unfortunately, that just isn’t true. As music gets louder, fine details within the music become undetectable, and the experience is ruined. This all came to a head in 2008 when the game Guitar Hero had to remix some tracks for the game. Most notably, was Metallica’s Death Magnetic and suddenly, the music sounded better. Since then, it seems the loudness was have come to an end, but we wanted to take a moment to remember this fascinating sonic phenomenon...and pray it never returns.

SoundGuys is:

Chris Thomas - @CThomasTechLily Katz - @KatzGameAdam Molina - @AdamLukas17

Produced by:

Adam Doud - @DeadTechnology

Make sure to subscribe to the SoundGuys Podcast on iTunes and visit www.soundguys.com and YouTube for reviews, news, and everything you ever wanted to know about sound and audio equipment.

  continue reading

25 episodios

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