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Contenido proporcionado por Software Engineering Daily. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Software Engineering Daily o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Developing Blasphemous II with David Erosa and Dani Márquez

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Contenido proporcionado por Software Engineering Daily. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Software Engineering Daily o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Blasphemous and Blasphemous II are Metroidvania action-adventure games developed by the Spanish studio, The Game Kitchen. The games have a stunning, distinctive pixel art style and atmospheric world which is inspired by Spanish folklore and religious themes. They are known for their challenging combat and intricate level design.

David Erosa is the Lead Producer and Dani Márquez is a Senior Programmer on Blasphemous II. David and Dani join the show today to talk about designing the game systems, the game’s development framework, engineering character movement, console optimizations, and much more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

Watch the video episode here:

The post Developing Blasphemous II with David Erosa and Dani Márquez appeared first on Software Engineering Daily.

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96 episodios

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Manage episode 410423123 series 2661796
Contenido proporcionado por Software Engineering Daily. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Software Engineering Daily o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Blasphemous and Blasphemous II are Metroidvania action-adventure games developed by the Spanish studio, The Game Kitchen. The games have a stunning, distinctive pixel art style and atmospheric world which is inspired by Spanish folklore and religious themes. They are known for their challenging combat and intricate level design.

David Erosa is the Lead Producer and Dani Márquez is a Senior Programmer on Blasphemous II. David and Dani join the show today to talk about designing the game systems, the game’s development framework, engineering character movement, console optimizations, and much more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

Watch the video episode here:

The post Developing Blasphemous II with David Erosa and Dani Márquez appeared first on Software Engineering Daily.

  continue reading

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