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Contenido proporcionado por Last Stand Media & Studio71 and Last Stand Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Last Stand Media & Studio71 and Last Stand Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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#330 | Milk It For All It's Worth

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Manage episode 447245035 series 3489314
Contenido proporcionado por Last Stand Media & Studio71 and Last Stand Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Last Stand Media & Studio71 and Last Stand Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

It's now obvious that Sony shouldn't have purchased Bungie back in 2022, but considering the transaction did indeed occur, both parties have to make the best out of a less-than-promising situation. After instituting a significant reduction in headcount, poaching key employees for posts within PlayStation proper, and even swiping an entire team and drafting it into PlayStation Studios, Sony has made another play, ingesting Bungie's Creative Studios to help shepherd the wider brand's future service games. How will this entire ordeal play out in the end? We're years away from finding out, but that doesn't stop us from speculating. Plus: Spider-Man 2 is getting a Nixxes-led PC port in early '25, Amazon Prime's God of War project receives a massive personnel overhaul, a recent interview with Guerrilla has some fans longing for more Killzone, and more. We wrap things up (as always) with listener inquiries. Have we reached a dead end with game design? Are 60 frames plenty, or should we ultimately strive for 120? How might Sony celebrate PlayStation 2's 25th anniversary next year? Are we able to convince a skeptical fan that -- yes, indeed! -- 'tchotchke' is a real word?

Learn more about your ad choices. Visit podcastchoices.com/adchoices

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337 episodios

Artwork
iconCompartir
 
Manage episode 447245035 series 3489314
Contenido proporcionado por Last Stand Media & Studio71 and Last Stand Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Last Stand Media & Studio71 and Last Stand Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

It's now obvious that Sony shouldn't have purchased Bungie back in 2022, but considering the transaction did indeed occur, both parties have to make the best out of a less-than-promising situation. After instituting a significant reduction in headcount, poaching key employees for posts within PlayStation proper, and even swiping an entire team and drafting it into PlayStation Studios, Sony has made another play, ingesting Bungie's Creative Studios to help shepherd the wider brand's future service games. How will this entire ordeal play out in the end? We're years away from finding out, but that doesn't stop us from speculating. Plus: Spider-Man 2 is getting a Nixxes-led PC port in early '25, Amazon Prime's God of War project receives a massive personnel overhaul, a recent interview with Guerrilla has some fans longing for more Killzone, and more. We wrap things up (as always) with listener inquiries. Have we reached a dead end with game design? Are 60 frames plenty, or should we ultimately strive for 120? How might Sony celebrate PlayStation 2's 25th anniversary next year? Are we able to convince a skeptical fan that -- yes, indeed! -- 'tchotchke' is a real word?

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

337 episodios

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