Artwork

Contenido proporcionado por Adeptus Ridiculous. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Adeptus Ridiculous o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Player FM : aplicación de podcast
¡Desconecta con la aplicación Player FM !

WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore

51:43
 
Compartir
 

Manage episode 435407900 series 3477652
Contenido proporcionado por Adeptus Ridiculous. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Adeptus Ridiculous o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

https://www.patreon.com/AdeptusRidiculous
https://www.adeptusridiculous.com/
https://twitter.com/AdRidiculous
https://orchideight.com/collections/adeptus-ridiculous
A warp jump is a form of faster-than-light travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position.
A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.

Support the show

  continue reading

Capíttulos

1. WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:00:00)

2. [Ad] Backyard Bards' New Pokémon Adventure (00:24:13)

3. (Cont.) WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:24:58)

278 episodios

Artwork
iconCompartir
 
Manage episode 435407900 series 3477652
Contenido proporcionado por Adeptus Ridiculous. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Adeptus Ridiculous o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

https://www.patreon.com/AdeptusRidiculous
https://www.adeptusridiculous.com/
https://twitter.com/AdRidiculous
https://orchideight.com/collections/adeptus-ridiculous
A warp jump is a form of faster-than-light travel around the Galaxy by means of entering the Warp, a parallel psychic dimension, and re-emerging to a new location in real space light years away from the starting position.
A warp jump consists of a ship entering the warp from real space by activating its warp drives to open a tear between realities, traveling the currents of the warp by means of its conventional drives for an appropriate time, and then using its warp drives to re-enter real space at a new position, having bypassed light years of galactic space. This process is known as a jump or hop, and the act of entering or leaving the warp is known as a drop, shift, or translation. In order to safely utilize the Warp for travel, one must first travel to a System's Mandeville Point. This is the closest distance that a ship can safely enter or exit Warp Space from its intended destination. If one does not travel to a Mandeville Point, they risk having their Warp jump's direction and navigational calculations interfered with by the gravity of planets and other celestial objects.

Support the show

  continue reading

Capíttulos

1. WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:00:00)

2. [Ad] Backyard Bards' New Pokémon Adventure (00:24:13)

3. (Cont.) WARP TRAVEL: SAILING THE SEA OF SOULS | Warhammer 40k Lore (00:24:58)

278 episodios

Todos los episodios

×
 
Loading …

Bienvenido a Player FM!

Player FM está escaneando la web en busca de podcasts de alta calidad para que los disfrutes en este momento. Es la mejor aplicación de podcast y funciona en Android, iPhone y la web. Regístrate para sincronizar suscripciones a través de dispositivos.

 

Guia de referencia rapida

Escucha este programa mientras exploras
Reproducir