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Episode 17 - Simulator Games

1:25:30
 
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Contenido proporcionado por Scholars At Play. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Scholars At Play o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Derek and Kyle sit down to talk about Derek's recently-completed dissertation "The Work of Nonfiction: Simulator Games in Germany." Derek talks about the history of simulator games, the specific simulators he studies, and what we can learn from games all about machines and work. Timestamps 0:00 - Intro 4:11 - Theory, text, and context in research 8:30 - Origins of the project and how it developed, brief history of simulator games 20:12 - Theories and methods of the project 37:33 - Examples of popular simulator games from the mid-2000s 45:05 - How do these "newer" simulator games break from or continue in the tradition of older simulator games? 58:11 - How do simulator games respond to contemporary transformations of work in the 21st century, and why did the simulator game genre become popular in German-speaking contexts? 1:17:50 - The limits of critique/suspicion in research, and a brief discussion about how gender and class under-gird simulator game realism.
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30 episodios

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Manage episode 296147999 series 1331257
Contenido proporcionado por Scholars At Play. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Scholars At Play o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Derek and Kyle sit down to talk about Derek's recently-completed dissertation "The Work of Nonfiction: Simulator Games in Germany." Derek talks about the history of simulator games, the specific simulators he studies, and what we can learn from games all about machines and work. Timestamps 0:00 - Intro 4:11 - Theory, text, and context in research 8:30 - Origins of the project and how it developed, brief history of simulator games 20:12 - Theories and methods of the project 37:33 - Examples of popular simulator games from the mid-2000s 45:05 - How do these "newer" simulator games break from or continue in the tradition of older simulator games? 58:11 - How do simulator games respond to contemporary transformations of work in the 21st century, and why did the simulator game genre become popular in German-speaking contexts? 1:17:50 - The limits of critique/suspicion in research, and a brief discussion about how gender and class under-gird simulator game realism.
  continue reading

30 episodios

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