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Contenido proporcionado por Last Stand Media & Studio71 and Last Stand Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Last Stand Media & Studio71 and Last Stand Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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#332 | Through A Fractal on a Breaking Wall

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Manage episode 449502794 series 2383698
Contenido proporcionado por Last Stand Media & Studio71 and Last Stand Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Last Stand Media & Studio71 and Last Stand Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Barriers continue to erode in our industry, with the surprising news that one-time PlayStation exclusive Death Stranding would be migrating to Xbox platforms on the fifth anniversary (to the day) of its launch on PS4. Taken along with Sony publishing games like Rise of the Ronin and Stellar Blade that it never owned outright to begin with -- a truly marked change from prior behavior -- what does the brand's increasing flexibility mean for its traditionally robust and powerful exclusives catalog? Is openness a vital component of keeping the games flowing in the modern era? And with yet another Xbox game seemingly en route to PS5 in the form of Age of Empires II: Definitive Edition, how are things moving in the other direction? Other news this week includes fresh word of a Hogwarts Legacy sequel, confirmation of Grand Theft Auto VI's release season, Take Two's sale of AA label Private Division, and more. Listener inquiries help us round things out, per usual. How do we define "the modern audience?" Is gaming an important component of our respective relationships? Has replayability taken a nosedive this generation? How did the interaction between a listener's mother and Colin go when she encountered him walking his dogs?

Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.

0:00:00 - Intro

0:18:23 - Joseph's mom

0:21:16 - Daylight Savings time

0:27:48 - Time to put up Christmas decorations?

0:38:24 - Take Two confirms GTA VI next year and sells Private Division

0:52:18 - Alan Wake 2 is still not profitable

1:02:51 - List of PS5 Pro enabled games

1:06:46 - Bandai Namco trademarks two new games

1:12:40 - Death Stranding coming to Xbox

1:31:44 - What Are We Playing?

2:04:05 - HogLeg 2 is confirmed

2:15:11 - Age of Empires II coming to PlayStation

2:22:05 - Games media becoming more Political

2:44:29 - Who is the "modern audience"?

2:51:20 - Real world ads in EA games

2:54:48 - Can you have a long term relationship with someone who doesn't like games?

3:02:50 - Game replayability

3:09:43 - Time off playing games

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

340 episodios

Artwork
iconCompartir
 
Manage episode 449502794 series 2383698
Contenido proporcionado por Last Stand Media & Studio71 and Last Stand Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Last Stand Media & Studio71 and Last Stand Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Barriers continue to erode in our industry, with the surprising news that one-time PlayStation exclusive Death Stranding would be migrating to Xbox platforms on the fifth anniversary (to the day) of its launch on PS4. Taken along with Sony publishing games like Rise of the Ronin and Stellar Blade that it never owned outright to begin with -- a truly marked change from prior behavior -- what does the brand's increasing flexibility mean for its traditionally robust and powerful exclusives catalog? Is openness a vital component of keeping the games flowing in the modern era? And with yet another Xbox game seemingly en route to PS5 in the form of Age of Empires II: Definitive Edition, how are things moving in the other direction? Other news this week includes fresh word of a Hogwarts Legacy sequel, confirmation of Grand Theft Auto VI's release season, Take Two's sale of AA label Private Division, and more. Listener inquiries help us round things out, per usual. How do we define "the modern audience?" Is gaming an important component of our respective relationships? Has replayability taken a nosedive this generation? How did the interaction between a listener's mother and Colin go when she encountered him walking his dogs?

Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.

0:00:00 - Intro

0:18:23 - Joseph's mom

0:21:16 - Daylight Savings time

0:27:48 - Time to put up Christmas decorations?

0:38:24 - Take Two confirms GTA VI next year and sells Private Division

0:52:18 - Alan Wake 2 is still not profitable

1:02:51 - List of PS5 Pro enabled games

1:06:46 - Bandai Namco trademarks two new games

1:12:40 - Death Stranding coming to Xbox

1:31:44 - What Are We Playing?

2:04:05 - HogLeg 2 is confirmed

2:15:11 - Age of Empires II coming to PlayStation

2:22:05 - Games media becoming more Political

2:44:29 - Who is the "modern audience"?

2:51:20 - Real world ads in EA games

2:54:48 - Can you have a long term relationship with someone who doesn't like games?

3:02:50 - Game replayability

3:09:43 - Time off playing games

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

340 episodios

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