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Contenido proporcionado por Jon Gjengset and Rustacean Station. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jon Gjengset and Rustacean Station o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Fish Folk with Erlend Sogge Heggen

51:30
 
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Manage episode 367042243 series 2522694
Contenido proporcionado por Jon Gjengset and Rustacean Station. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jon Gjengset and Rustacean Station o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.

Contributing to Rustacean Station

Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

Timestamps

  • [@00:00] - Introduction to Fish Folk.
  • [@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
  • [@5:46] - The inspiration behind Fish Folk.
  • [@8:05] - The importance of modding and building an open and community-oriented environment.
  • [@10:52] - Protection and licensing of the project.
  • [@14:38] - The process of finding developers and contributors to the project.
  • [@18:24] - Initial funding for the project and financing contributors.
  • [@22:19] - Legalization and registration.
  • [@23:37] - Fish Folk’s Kickstarter campaign.
  • [@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
  • [@25:50] - The decision to switch from Macroquad to Bevy.
  • [@31:40] - The overall experience and result of switching from Macroquad to Bevy.
  • [@32:49] - Experimenting with different approaches and models for multiplayer implementation.
  • [@35:22] - Plans on monetization.
  • [@40:57] - Timelines and deadlines for the release of the game.
  • [@44:39] - How to get involved with the project.

Credits

Intro Theme: Aerocity

Audio Editing: Plangora

Hosting Infrastructure: Jon Gjengset

Show Notes: Plangora

Hosts: Allen Wyma

  continue reading

161 episodios

Artwork

Fish Folk with Erlend Sogge Heggen

Rustacean Station

261 subscribers

published

iconCompartir
 
Manage episode 367042243 series 2522694
Contenido proporcionado por Jon Gjengset and Rustacean Station. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jon Gjengset and Rustacean Station o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.

Contributing to Rustacean Station

Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

Timestamps

  • [@00:00] - Introduction to Fish Folk.
  • [@2:17] - Initial concerns about using Rust in a game development project and how it worked out.
  • [@5:46] - The inspiration behind Fish Folk.
  • [@8:05] - The importance of modding and building an open and community-oriented environment.
  • [@10:52] - Protection and licensing of the project.
  • [@14:38] - The process of finding developers and contributors to the project.
  • [@18:24] - Initial funding for the project and financing contributors.
  • [@22:19] - Legalization and registration.
  • [@23:37] - Fish Folk’s Kickstarter campaign.
  • [@25:16] - Fish Folk’s several iterations and transitions and how they affected the development of the game.
  • [@25:50] - The decision to switch from Macroquad to Bevy.
  • [@31:40] - The overall experience and result of switching from Macroquad to Bevy.
  • [@32:49] - Experimenting with different approaches and models for multiplayer implementation.
  • [@35:22] - Plans on monetization.
  • [@40:57] - Timelines and deadlines for the release of the game.
  • [@44:39] - How to get involved with the project.

Credits

Intro Theme: Aerocity

Audio Editing: Plangora

Hosting Infrastructure: Jon Gjengset

Show Notes: Plangora

Hosts: Allen Wyma

  continue reading

161 episodios

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