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Contenido proporcionado por Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Notoriety in D&D | Why One Piece is Better Than Gloomhaven

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Manage episode 393299673 series 2966359
Contenido proporcionado por Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

102 episodios

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Manage episode 393299673 series 2966359
Contenido proporcionado por Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

102 episodios

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