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Contenido proporcionado por Glenn Ford. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Glenn Ford o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Ep 93: Miniatures Game Design - Miniature Photography & Illustrations

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Manage episode 392977549 series 3396636
Contenido proporcionado por Glenn Ford. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Glenn Ford o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In Episode 93 when you create a game you create a world, which is great, but how should you visually represent it? Should you go with evocative drawings, expensive and lengthy to commission, but offering players freedom and inspiration, maybe too much freedom? Or should you go for photographs of inspiring, even intimidating tabletops, allowing people to see exactly what a game in play really looks like, for good or ill? These questions and more go totally unanswered in this chat. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh If you want to support the channel financially you can join Mike's Patreon here: https://www.patreon.com/planetsmashergames If you want the number on Glenn's Patreon to go up one, you can join his Patreon here: https://www.patreon.com/manokentgames

  continue reading

131 episodios

Artwork
iconCompartir
 
Manage episode 392977549 series 3396636
Contenido proporcionado por Glenn Ford. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Glenn Ford o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In Episode 93 when you create a game you create a world, which is great, but how should you visually represent it? Should you go with evocative drawings, expensive and lengthy to commission, but offering players freedom and inspiration, maybe too much freedom? Or should you go for photographs of inspiring, even intimidating tabletops, allowing people to see exactly what a game in play really looks like, for good or ill? These questions and more go totally unanswered in this chat. Check out Man O' Kent Games here: https://www.manokentgames.com Check out Planet Smasher Games here: http://planetsmasher.games The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh If you want to support the channel financially you can join Mike's Patreon here: https://www.patreon.com/planetsmashergames If you want the number on Glenn's Patreon to go up one, you can join his Patreon here: https://www.patreon.com/manokentgames

  continue reading

131 episodios

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