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Contenido proporcionado por RetroBreak. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente RetroBreak o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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24. Developing GB Games + Kickstarter Tips With Studio Loading [Guest Episode]

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Manage episode 355847460 series 3299043
Contenido proporcionado por RetroBreak. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente RetroBreak o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode I sit down with Francesco Bacchelli from Studio Loading to discuss programming Game Boy games in ZGB, and how to run a successful kickstarter! Also a sneak peak at his upcoming game, Flying Arrows 2! Enjoy!

Links:

Books:

Pixel Art for Game Developers - https://amzn.to/3lBZ741

2D Graphics Programming for Games - https://amzn.to/3lpPBkw

Don't Make Me Think: A Common Sense Approach To The Web Usability - https://www.amazon.it/Dont-Make-Me-Think-Usability/dp/0321344758

Studio Loading:

Kickstarter: https://www.kickstarter.com/projects/studioloading/flying-arrows-gameboy-cartridge-videogame?ref=android_project_share

Itch: https://studioloading.itch.io

Support Bologna Nerd: https://ko-fi.com/D1D281I5P

Listen to the RetroBreak Podcast on your Podcast platform of choice here:

Anchor: https://anchor.fm/retrobreak

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Apple Podcasts: https://podcasts.apple.com/us/podcast/retrobreak-podcast/id1603195918

Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83YTkyYTBlOC9wb2RjYXN0L3Jzcw

Stitcher Radio: https://www.stitcher.com/podcast/retrobreak-podcast

#RetroBreak #RetroBreakPodcast

--- Send in a voice message: https://podcasters.spotify.com/pod/show/retrobreak/message Support this podcast: https://podcasters.spotify.com/pod/show/retrobreak/support
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45 episodios

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iconCompartir
 
Manage episode 355847460 series 3299043
Contenido proporcionado por RetroBreak. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente RetroBreak o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode I sit down with Francesco Bacchelli from Studio Loading to discuss programming Game Boy games in ZGB, and how to run a successful kickstarter! Also a sneak peak at his upcoming game, Flying Arrows 2! Enjoy!

Links:

Books:

Pixel Art for Game Developers - https://amzn.to/3lBZ741

2D Graphics Programming for Games - https://amzn.to/3lpPBkw

Don't Make Me Think: A Common Sense Approach To The Web Usability - https://www.amazon.it/Dont-Make-Me-Think-Usability/dp/0321344758

Studio Loading:

Kickstarter: https://www.kickstarter.com/projects/studioloading/flying-arrows-gameboy-cartridge-videogame?ref=android_project_share

Itch: https://studioloading.itch.io

Support Bologna Nerd: https://ko-fi.com/D1D281I5P

Listen to the RetroBreak Podcast on your Podcast platform of choice here:

Anchor: https://anchor.fm/retrobreak

Spotify: https://open.spotify.com/show/6PBm7Zu8G9xwiKExMvrMaf

Apple Podcasts: https://podcasts.apple.com/us/podcast/retrobreak-podcast/id1603195918

Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83YTkyYTBlOC9wb2RjYXN0L3Jzcw

Stitcher Radio: https://www.stitcher.com/podcast/retrobreak-podcast

#RetroBreak #RetroBreakPodcast

--- Send in a voice message: https://podcasters.spotify.com/pod/show/retrobreak/message Support this podcast: https://podcasters.spotify.com/pod/show/retrobreak/support
  continue reading

45 episodios

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