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Contenido proporcionado por Jaemi, Vivz, John. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jaemi, Vivz, John o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Manage episode 296848684 series 2409515
Contenido proporcionado por Jaemi, Vivz, John. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jaemi, Vivz, John o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Recorded: 3 Jul 2021
Published: 7 Jul 2021

Today's guest is Ryan Sumo, co-founder of Squeaky Wheel. We talk more about how the game industry works, his experiences in game development and publishing. And also, details about Steam that few people are aware of.

MARKERS:
0:01:54 - Ryan Sumo's journey from freelance artist to a game developer.
0:16:22 - Who decides to put microtransactions in a game?
0:21:20 - What is the advantage of a Solo Developer versus a Team?
0:26:24 - What is your experience in Game Publishing (Ruinarch)?
0:33:57 - How does one convince investors to invest in the video game industry?
0:41:43 - Ryan's thoughts on why there are few game studios in the PH
0:44:09 - How hard is it to market a game?
0:49:16 - Steam details any developer should know
0:59:07 - Soft Launch of Industry Initiative.

LINKS:
Academia: School Simulator | Squeaky Wheel Studio Inc

Ruinarch | Maccima Games / Squeaky Wheel Studio Inc.

Ryan Sumo | Blog

Inay artwork: Liga Ni Likeman https://www.facebook.com/LigaNiLikeman

Intro: Wolf - Upbeat 8-bit Electronic by Jer https://youtu.be/Ahfu1E_BBSI

Outro: Daystar - Celery in a carrot field by 샛별 Daystar https://youtu.be/FqI9cM6fczU
  continue reading

100 episodios

Artwork
iconCompartir
 
Manage episode 296848684 series 2409515
Contenido proporcionado por Jaemi, Vivz, John. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jaemi, Vivz, John o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Recorded: 3 Jul 2021
Published: 7 Jul 2021

Today's guest is Ryan Sumo, co-founder of Squeaky Wheel. We talk more about how the game industry works, his experiences in game development and publishing. And also, details about Steam that few people are aware of.

MARKERS:
0:01:54 - Ryan Sumo's journey from freelance artist to a game developer.
0:16:22 - Who decides to put microtransactions in a game?
0:21:20 - What is the advantage of a Solo Developer versus a Team?
0:26:24 - What is your experience in Game Publishing (Ruinarch)?
0:33:57 - How does one convince investors to invest in the video game industry?
0:41:43 - Ryan's thoughts on why there are few game studios in the PH
0:44:09 - How hard is it to market a game?
0:49:16 - Steam details any developer should know
0:59:07 - Soft Launch of Industry Initiative.

LINKS:
Academia: School Simulator | Squeaky Wheel Studio Inc

Ruinarch | Maccima Games / Squeaky Wheel Studio Inc.

Ryan Sumo | Blog

Inay artwork: Liga Ni Likeman https://www.facebook.com/LigaNiLikeman

Intro: Wolf - Upbeat 8-bit Electronic by Jer https://youtu.be/Ahfu1E_BBSI

Outro: Daystar - Celery in a carrot field by 샛별 Daystar https://youtu.be/FqI9cM6fczU
  continue reading

100 episodios

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