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Contenido proporcionado por Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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180: Reinforcement Learning
MP3•Episodio en casa
Manage episode 471854375 series 8393
Contenido proporcionado por Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Intro topic: Grills
News/Links:
- You can’t call yourself a senior until you’ve worked on a legacy project
- Recraft might be the most powerful AI image platform I’ve ever used — here’s why
- NASA has a list of 10 rules for software development
- AMD Radeon RX 9070 XT performance estimates leaked: 42% to 66% faster than Radeon RX 7900 GRE
Book of the Show
- Patrick:
- The Player of Games (Ian M Banks)
- https://a.co/d/1ZpUhGl (non-affiliate)
- The Player of Games (Ian M Banks)
- Jason:
- Basic Roleplaying Universal Game Engine
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick:
- Pokemon Sword and Shield
- Jason:
- Features and Labels ( https://fal.ai )
Topic: Reinforcement Learning
- Three types of AI
- Supervised Learning
- Unsupervised Learning
- Reinforcement Learning
- Online vs Offline RL
- Optimization algorithms
- Value optimization
- SARSA
- Q-Learning
- Policy optimization
- Policy Gradients
- Actor-Critic
- Proximal Policy Optimization
- Value optimization
- Value vs Policy Optimization
- Value optimization is more intuitive (Value loss)
- Policy optimization is less intuitive at first (policy gradients)
- Converting values to policies in deep learning is difficult
- Imitation Learning
- Supervised policy learning
- Often used to bootstrap reinforcement learning
- Policy Evaluation
- Propensity scoring versus model-based
- Challenges to training RL model
- Two optimization loops
- Collecting feedback vs updating the model
- Difficult optimization target
- Policy evaluation
- Two optimization loops
- RLHF & GRPO
186 episodios
MP3•Episodio en casa
Manage episode 471854375 series 8393
Contenido proporcionado por Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Patrick Wheeler and Jason Gauci, Patrick Wheeler, and Jason Gauci o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Intro topic: Grills
News/Links:
- You can’t call yourself a senior until you’ve worked on a legacy project
- Recraft might be the most powerful AI image platform I’ve ever used — here’s why
- NASA has a list of 10 rules for software development
- AMD Radeon RX 9070 XT performance estimates leaked: 42% to 66% faster than Radeon RX 7900 GRE
Book of the Show
- Patrick:
- The Player of Games (Ian M Banks)
- https://a.co/d/1ZpUhGl (non-affiliate)
- The Player of Games (Ian M Banks)
- Jason:
- Basic Roleplaying Universal Game Engine
Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h
Tool of the Show
- Patrick:
- Pokemon Sword and Shield
- Jason:
- Features and Labels ( https://fal.ai )
Topic: Reinforcement Learning
- Three types of AI
- Supervised Learning
- Unsupervised Learning
- Reinforcement Learning
- Online vs Offline RL
- Optimization algorithms
- Value optimization
- SARSA
- Q-Learning
- Policy optimization
- Policy Gradients
- Actor-Critic
- Proximal Policy Optimization
- Value optimization
- Value vs Policy Optimization
- Value optimization is more intuitive (Value loss)
- Policy optimization is less intuitive at first (policy gradients)
- Converting values to policies in deep learning is difficult
- Imitation Learning
- Supervised policy learning
- Often used to bootstrap reinforcement learning
- Policy Evaluation
- Propensity scoring versus model-based
- Challenges to training RL model
- Two optimization loops
- Collecting feedback vs updating the model
- Difficult optimization target
- Policy evaluation
- Two optimization loops
- RLHF & GRPO
186 episodios
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