Artwork

Contenido proporcionado por Jordan Blackman. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jordan Blackman o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Player FM : aplicación de podcast
¡Desconecta con la aplicación Player FM !

The Art of Transmedia Storytelling, with Chris Ferriter

47:27
 
Compartir
 

Manage episode 296204468 series 1431233
Contenido proporcionado por Jordan Blackman. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jordan Blackman o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode:

Jordan sits down with Chris Ferriter, an award-winning Producer and Designer. Chris’s career began in 1994, spanning both the motion picture and video game industries. He transitioned to the gaming industry in 1998 and has since produced over 50 games for top publishers like THQ, Midway, Ubisoft, and EA Sports. He is currently the President of Halon Entertainment, a visualization, virtual production, and game cinematics studio. Halon has collaborated with blockbuster films like Star Wars, Avatar, and The Mandalorian, as well as game cinematics for XCOM 2, God of War, Fortnite, and more. Listen in as Chris shares insights on how game engine technology is transforming storytelling and production across industries.

Topics covered:

  • Chris’s journey from film to games and back to virtual production
  • Breaking into the industry: getting a degree vs. getting your foot in the door
  • How to tell the best possible story with transmedia storytelling
  • The importance of previs (previsualization) in storytelling and production
  • Behind-the-scenes of game development and cinematics
  • The COVID-accelerated normalization of virtual production workflows

For more game industry tips:


Episode Timestamps:

[04:48] Chris’s start in the industry and how his background in film influenced his career in games

[06:50] Early experience with optical and digital visual effects

[08:06] Transition to games and joining THQ as a game tester

[10:27] Breaking into the industry: the role of a degree vs. getting your foot in the door

[14:09] Halon Entertainment's role in both game and film production

[16:06] Behind the scenes of big-budget cinematics

[22:42] How small developers can bring cinematic techniques into their games

[28:56] Virtual production workflow and its benefits

[34:24] Virtual production’s impact on the industry during COVID-19

[37:44] Virtual environments and LED stage technology in storytelling

44:58 Chris’s thoughts and advice on storytelling across mediums

Resources & media mentioned in this episode:

Connect with Chris Ferriter:


Learn more about Halon Entertainment:


Games, films, & companies mentioned:

  • THQ
  • Ubisoft
  • Midway
  • EA
  • Halon Entertainment
  • CSI
  • The Mandalorian
  • The Lion King
  • Red Dead Redemption
  • Fallout
  • Dead Space
  • No man’s Sky
  • Ghost of Tsushima
  • Assassin's Creed

  continue reading

39 episodios

Artwork
iconCompartir
 
Manage episode 296204468 series 1431233
Contenido proporcionado por Jordan Blackman. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jordan Blackman o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode:

Jordan sits down with Chris Ferriter, an award-winning Producer and Designer. Chris’s career began in 1994, spanning both the motion picture and video game industries. He transitioned to the gaming industry in 1998 and has since produced over 50 games for top publishers like THQ, Midway, Ubisoft, and EA Sports. He is currently the President of Halon Entertainment, a visualization, virtual production, and game cinematics studio. Halon has collaborated with blockbuster films like Star Wars, Avatar, and The Mandalorian, as well as game cinematics for XCOM 2, God of War, Fortnite, and more. Listen in as Chris shares insights on how game engine technology is transforming storytelling and production across industries.

Topics covered:

  • Chris’s journey from film to games and back to virtual production
  • Breaking into the industry: getting a degree vs. getting your foot in the door
  • How to tell the best possible story with transmedia storytelling
  • The importance of previs (previsualization) in storytelling and production
  • Behind-the-scenes of game development and cinematics
  • The COVID-accelerated normalization of virtual production workflows

For more game industry tips:


Episode Timestamps:

[04:48] Chris’s start in the industry and how his background in film influenced his career in games

[06:50] Early experience with optical and digital visual effects

[08:06] Transition to games and joining THQ as a game tester

[10:27] Breaking into the industry: the role of a degree vs. getting your foot in the door

[14:09] Halon Entertainment's role in both game and film production

[16:06] Behind the scenes of big-budget cinematics

[22:42] How small developers can bring cinematic techniques into their games

[28:56] Virtual production workflow and its benefits

[34:24] Virtual production’s impact on the industry during COVID-19

[37:44] Virtual environments and LED stage technology in storytelling

44:58 Chris’s thoughts and advice on storytelling across mediums

Resources & media mentioned in this episode:

Connect with Chris Ferriter:


Learn more about Halon Entertainment:


Games, films, & companies mentioned:

  • THQ
  • Ubisoft
  • Midway
  • EA
  • Halon Entertainment
  • CSI
  • The Mandalorian
  • The Lion King
  • Red Dead Redemption
  • Fallout
  • Dead Space
  • No man’s Sky
  • Ghost of Tsushima
  • Assassin's Creed

  continue reading

39 episodios

Todos los episodios

×
 
Loading …

Bienvenido a Player FM!

Player FM está escaneando la web en busca de podcasts de alta calidad para que los disfrutes en este momento. Es la mejor aplicación de podcast y funciona en Android, iPhone y la web. Regístrate para sincronizar suscripciones a través de dispositivos.

 

Guia de referencia rapida

Escucha este programa mientras exploras
Reproducir