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Contenido proporcionado por Jordan Blackman. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jordan Blackman o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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How to Build a Great Reputation in the Game Industry, with Gordon Bellamy

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Manage episode 269417716 series 1431233
Contenido proporcionado por Jordan Blackman. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jordan Blackman o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode:

Jordan interviews Gordon Bellamy, a game industry veteran with over two decades of experience. Gordon is currently a Professor of the Practice of Cinematic Arts at USC and faculty advisor for USC Esports, where he leads DEI&B efforts and career development. He has worked at top companies like EA, Tencent, and THQ, and served as the Executive Director of the International Game Developers Association (IGDA) from August 2010 until July 2012. In this interview, he shares his journey from starting in QA to becoming a leader in business development, advising startups, and teaching at USC. He also offers key insights into networking, managing your reputation, and building a career in the gaming industry.

Topics covered:

  • The importance of building strong personal connections in the industry
  • How to effectively network and build your reputation in the game business
  • His transition from designer to business development
  • Why it's essential to maintain respect and trust in workplace relationships
  • Tips for startups on managing studio culture and navigating industry challenges
  • The "I Like, I Wish, What If" feedback framework for effective communication
  • How to engage with students and give back to the gaming community

For more game industry tips:


Episode Timestamps:

[02:44] Gordon’s early career: From Harvard to EA

[07:00] Transitioning from development to business development at MicroProse

[10:00] Shifting into executive roles at EA and THQ

[12:30] The "I Like, I Wish, What If" feedback framework

[15:20] The role of diversity and inclusion in shaping future game developers

[19:10] Navigating career changes and building long-term success

[23:40] Partnering with developers and maintaining trust

[28:10] Gordon’s mentorship efforts at IGDA and giving back to the industry

[34:20] Building a professional network and reputation in gaming

Resources & media mentioned in this episode:

Learn more and Connect with Gordon Bellamy:


Games & companies mentioned:

  • Electronic Arts (EA)
  • Tencent
  • THQ
  • IGDA (International Game Developers Association)
  • The Wave VR
  • Z-Axis Studios (Activision)
  • Madden NFL Series (EA)

  continue reading

39 episodios

Artwork
iconCompartir
 
Manage episode 269417716 series 1431233
Contenido proporcionado por Jordan Blackman. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Jordan Blackman o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode:

Jordan interviews Gordon Bellamy, a game industry veteran with over two decades of experience. Gordon is currently a Professor of the Practice of Cinematic Arts at USC and faculty advisor for USC Esports, where he leads DEI&B efforts and career development. He has worked at top companies like EA, Tencent, and THQ, and served as the Executive Director of the International Game Developers Association (IGDA) from August 2010 until July 2012. In this interview, he shares his journey from starting in QA to becoming a leader in business development, advising startups, and teaching at USC. He also offers key insights into networking, managing your reputation, and building a career in the gaming industry.

Topics covered:

  • The importance of building strong personal connections in the industry
  • How to effectively network and build your reputation in the game business
  • His transition from designer to business development
  • Why it's essential to maintain respect and trust in workplace relationships
  • Tips for startups on managing studio culture and navigating industry challenges
  • The "I Like, I Wish, What If" feedback framework for effective communication
  • How to engage with students and give back to the gaming community

For more game industry tips:


Episode Timestamps:

[02:44] Gordon’s early career: From Harvard to EA

[07:00] Transitioning from development to business development at MicroProse

[10:00] Shifting into executive roles at EA and THQ

[12:30] The "I Like, I Wish, What If" feedback framework

[15:20] The role of diversity and inclusion in shaping future game developers

[19:10] Navigating career changes and building long-term success

[23:40] Partnering with developers and maintaining trust

[28:10] Gordon’s mentorship efforts at IGDA and giving back to the industry

[34:20] Building a professional network and reputation in gaming

Resources & media mentioned in this episode:

Learn more and Connect with Gordon Bellamy:


Games & companies mentioned:

  • Electronic Arts (EA)
  • Tencent
  • THQ
  • IGDA (International Game Developers Association)
  • The Wave VR
  • Z-Axis Studios (Activision)
  • Madden NFL Series (EA)

  continue reading

39 episodios

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