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How to Create Innovative Game Designs, with Nick Fortugno
Manage episode 298456121 series 2828037
In this episode:
Jordan sits down with Nick Fortugno, an entrepreneur, game designer, and interactive narrative expert. Nick is the co-founder and Chief Creative Officer at Playmatics, a company known for creating innovative digital and real-world experiences for top organizations like Pro Publica, Red Bull, AMC (including the CableFAX award-winning Breaking Bad: The Interrogation), Disney, the American Museum of Natural History, and more. Nick also teaches at Parsons School of Design, where he's helped shape their game design curriculum.
Topics covered:
- Nick’s journey from intern to Founder and Chief Creative Officer at Playmatics
- Key lessons on keeping a game studio afloat and competitive in a crowded market
- The game-changing principles of game design he’s picked up over the course of his career
- “Failing up” in game design: how mistakes fuel innovation
- The MDA framework (Mechanics, Dynamics, Aesthetics) as an approach to game design and how he utilizes this technique
- What Nick looks for when hiring game designers and producers: what’s taught in school vs. what needs to be cultivated
- The role of artificial intelligence in the future of gaming technology
For more game industry tips:
- Learn more about Jordan & Bright Black
- Listen on iTunes | Spotify (Support the show and leave a review)
- Visit www.playmakerspodcast.com for the full blog post and more!
Episode Timestamps:
[03:29] Nick’s early career and transition into game design
[06:35] The foundation and evolution of Playmatics
[08:02] The two key lessons that helped Playmatics survive and thrive
[11:36] Innovative game design approach at Playmatics
[16:09] How game genres evolve and how designers can think beyond genre constraints
[19:40] The value of early prototypes and using failure to innovate
[21:00] Using MDA as a approach to game design
[24:29] What Nick looks for when hiring game designers and producers
[28:56] The role of AI and machine learning in future game development
[34:25] How social gaming has grown during the pandemic
Resources & media mentioned in this episode:
Connect with Nick Fortugno:
Learn more about Playmatics:
- Website
- Check out the Come Out and Play Street Games Festival
Games & companies mentioned:
- Playmatics
- AreaCode
- Rebel Monkey
- GameLab (Diner Dash)
- Pro Publica (The Waiting Game)
- Breaking Bad: The Interrogation (AMC)
- The Street Game Festival (Come Out and Play)
- Revolutionary Choices (Educational history game)
34 episodios
Manage episode 298456121 series 2828037
In this episode:
Jordan sits down with Nick Fortugno, an entrepreneur, game designer, and interactive narrative expert. Nick is the co-founder and Chief Creative Officer at Playmatics, a company known for creating innovative digital and real-world experiences for top organizations like Pro Publica, Red Bull, AMC (including the CableFAX award-winning Breaking Bad: The Interrogation), Disney, the American Museum of Natural History, and more. Nick also teaches at Parsons School of Design, where he's helped shape their game design curriculum.
Topics covered:
- Nick’s journey from intern to Founder and Chief Creative Officer at Playmatics
- Key lessons on keeping a game studio afloat and competitive in a crowded market
- The game-changing principles of game design he’s picked up over the course of his career
- “Failing up” in game design: how mistakes fuel innovation
- The MDA framework (Mechanics, Dynamics, Aesthetics) as an approach to game design and how he utilizes this technique
- What Nick looks for when hiring game designers and producers: what’s taught in school vs. what needs to be cultivated
- The role of artificial intelligence in the future of gaming technology
For more game industry tips:
- Learn more about Jordan & Bright Black
- Listen on iTunes | Spotify (Support the show and leave a review)
- Visit www.playmakerspodcast.com for the full blog post and more!
Episode Timestamps:
[03:29] Nick’s early career and transition into game design
[06:35] The foundation and evolution of Playmatics
[08:02] The two key lessons that helped Playmatics survive and thrive
[11:36] Innovative game design approach at Playmatics
[16:09] How game genres evolve and how designers can think beyond genre constraints
[19:40] The value of early prototypes and using failure to innovate
[21:00] Using MDA as a approach to game design
[24:29] What Nick looks for when hiring game designers and producers
[28:56] The role of AI and machine learning in future game development
[34:25] How social gaming has grown during the pandemic
Resources & media mentioned in this episode:
Connect with Nick Fortugno:
Learn more about Playmatics:
- Website
- Check out the Come Out and Play Street Games Festival
Games & companies mentioned:
- Playmatics
- AreaCode
- Rebel Monkey
- GameLab (Diner Dash)
- Pro Publica (The Waiting Game)
- Breaking Bad: The Interrogation (AMC)
- The Street Game Festival (Come Out and Play)
- Revolutionary Choices (Educational history game)
34 episodios
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