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61: How to Make Extended Reality an Accessible Reality

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Contenido proporcionado por Relay FM. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Relay FM o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Excitement about the ways virtual reality, augmented reality and mixed reality could change our sensory experience of the world is palpable in some communities. But for people with accessibility needs, the very centrality of sensory experience can seem like a barrier. Designers and developers are working to change the perception and the reality of how disabled people interact with XR – extended reality. My guest, Reginé Gilbert, is teaching her student how to think inclusively when they build or envision XR experiences.

This episode of Parallel is sponsored by:

  • Privacy: Smarter payments. Get $5 to spend on your first purchase.

Guest Starring:

Reginé Gilbert

Links and Show Notes:

Support Parallel with a Relay FM Membership
Regine Gilbert
Home | XR Access Initiative
WalkinVR - Virtual Reality for People with Disabilities - WalkinVR - Virtual Reality for People with Disabilities
Improving Accessibility in Unity Games – Part 1 | raywenderlich.com
Blind Burners – Burning bright with not much sight
A11yVR - Accessibility Virtual Reality Group (Tokyo, Japan) | Meetup
Welcome to the XR Association - Home
XR Accessibility User Requirements
  continue reading

94 episodios

Artwork
iconCompartir
 
Manage episode 305611364 series 2414002
Contenido proporcionado por Relay FM. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Relay FM o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Excitement about the ways virtual reality, augmented reality and mixed reality could change our sensory experience of the world is palpable in some communities. But for people with accessibility needs, the very centrality of sensory experience can seem like a barrier. Designers and developers are working to change the perception and the reality of how disabled people interact with XR – extended reality. My guest, Reginé Gilbert, is teaching her student how to think inclusively when they build or envision XR experiences.

This episode of Parallel is sponsored by:

  • Privacy: Smarter payments. Get $5 to spend on your first purchase.

Guest Starring:

Reginé Gilbert

Links and Show Notes:

Support Parallel with a Relay FM Membership
Regine Gilbert
Home | XR Access Initiative
WalkinVR - Virtual Reality for People with Disabilities - WalkinVR - Virtual Reality for People with Disabilities
Improving Accessibility in Unity Games – Part 1 | raywenderlich.com
Blind Burners – Burning bright with not much sight
A11yVR - Accessibility Virtual Reality Group (Tokyo, Japan) | Meetup
Welcome to the XR Association - Home
XR Accessibility User Requirements
  continue reading

94 episodios

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