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Contenido proporcionado por Simon Parkin. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Simon Parkin o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Dylan Cuthbert, President Q-Games.

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Manage episode 371014906 series 3439405
Contenido proporcionado por Simon Parkin. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Simon Parkin o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

My guest today is an English programmer, game-maker and President of the Kyoto-based video game studio Q-Games. Born in London, he dropped out of school at the age of 17 to join Argonaut Games where, among other titles, he worked on the Game Boy space combat title, X.


The project so impressed Nintendo, that the company invited my guest to Japan, where he contributed to StarFox, a now legendary Super Nintendo dogfighting game featuring an anthropomorphic fox. After a stint working for Sony in America, my guest returned to Japan to join the development team behind the PlayStation 2 console, creating the famous ‘ducks in a bath’ tech demo.


In 2001 he left Sony to found his own company, creating the brilliant PixelJunk series of games, most recently the dystopian world building game The Tomorrow Children. Welcome, Dylan Cuthbert.


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Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole

Be attitude for gains. https://plus.acast.com/s/my-perfect-console.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

77 episodios

Artwork
iconCompartir
 
Manage episode 371014906 series 3439405
Contenido proporcionado por Simon Parkin. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Simon Parkin o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

My guest today is an English programmer, game-maker and President of the Kyoto-based video game studio Q-Games. Born in London, he dropped out of school at the age of 17 to join Argonaut Games where, among other titles, he worked on the Game Boy space combat title, X.


The project so impressed Nintendo, that the company invited my guest to Japan, where he contributed to StarFox, a now legendary Super Nintendo dogfighting game featuring an anthropomorphic fox. After a stint working for Sony in America, my guest returned to Japan to join the development team behind the PlayStation 2 console, creating the famous ‘ducks in a bath’ tech demo.


In 2001 he left Sony to found his own company, creating the brilliant PixelJunk series of games, most recently the dystopian world building game The Tomorrow Children. Welcome, Dylan Cuthbert.


Play the console:

Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole

Be attitude for gains. https://plus.acast.com/s/my-perfect-console.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

77 episodios

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