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Contenido proporcionado por Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Second Order Interaction in Cube Design

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Manage episode 402777470 series 2778740
Contenido proporcionado por Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Andy and Anthony talk about layers of interaction in Cube design. Some cards interact with particular effects. Other cards are, in turn, resistant to those responses. Inevitably other cards get around those resistances. Our hosts talk about how they approach these orders of interaction.

⁠View all cards mentioned in the episode →⁠

Discussed in this episode:

Timestamps

0:00 - Introduction

1:57 - What does it mean to ‘interact’ in Magic

6:38 - What sorts of mechanics limit ‘interactivity’?

8:37 - Andy’s concept of orders or tiers of interaction

38:27 - What densities and types of second-order interaction to Andy and Anthony include in their primary cubes?

Cubes Mentioned:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at mail@luckypaper.co. You can also find both your hosts in the MTG Cube Talk Discord.

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

  continue reading

232 episodios

Artwork
iconCompartir
 
Manage episode 402777470 series 2778740
Contenido proporcionado por Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andy Mangold and Anthony Mattox, Andy Mangold, and Anthony Mattox o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Andy and Anthony talk about layers of interaction in Cube design. Some cards interact with particular effects. Other cards are, in turn, resistant to those responses. Inevitably other cards get around those resistances. Our hosts talk about how they approach these orders of interaction.

⁠View all cards mentioned in the episode →⁠

Discussed in this episode:

Timestamps

0:00 - Introduction

1:57 - What does it mean to ‘interact’ in Magic

6:38 - What sorts of mechanics limit ‘interactivity’?

8:37 - Andy’s concept of orders or tiers of interaction

38:27 - What densities and types of second-order interaction to Andy and Anthony include in their primary cubes?

Cubes Mentioned:

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

If want us to do a pack 1, pick 1 from your cube submit it on our website. Send in questions to the show at mail@luckypaper.co. You can also find both your hosts in the MTG Cube Talk Discord.

If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.

Musical production by DJ James Nasty.

  continue reading

232 episodios

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