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Contenido proporcionado por Keith Lowell Jensen. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Keith Lowell Jensen o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Dan McCoy - Shading At Pixar

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Contenido proporcionado por Keith Lowell Jensen. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Keith Lowell Jensen o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

It was great talking to my buddy Dan McCoy about his history in the tech world and the rise of Pixar as the animation powerhouse they are and what it was like before they were a household name right up until today’s pandemic “work-from-home” orders and how nothing stops them from creating. Hope you enjoy!

Also, we’re proud to welcome our newest sponsor Burly Beverages. https://www.burlybeverages.com/

(Listen to the episode for a discount code)

Daniel McCoy began his career with Pixar Animation Studios in March 1989 working with the RenderMan® software group for eight years. McCoy has been part of the shading team on a number of Pixar’s award-winning feature and short films including “Geri’s Game,” “A Bug’s Life,” “Toy Story 2,” “Monsters, Inc.,” “Finding Nemo,” “Up” “Ratatouille” and “Toy Story 3”. McCoy was the supervising technical director for the Academy Award ® -nominated short film “La Luna” which was released theatrically in 2012 in front of the Disney•Pixar feature “Brave.” He is currently developing new shading tools with Pixar's Software Tools group.

Prior to coming to Pixar, McCoy worked with the NASA/Ames Research Center and at Sun

Microsystems as a part of their computer graphics group. A native of San Jose, California, McCoy attended San Jose State University.

You can find Dan here:

FB: https://www.facebook.com/danielstevenmccoy

IG: @imccoy

Twitter: @dsmccoy

Website: https://dsmccoy.medium.com

  continue reading

29 episodios

Artwork
iconCompartir
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 26, 2024 18:32 (7M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 282266404 series 2807221
Contenido proporcionado por Keith Lowell Jensen. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Keith Lowell Jensen o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

It was great talking to my buddy Dan McCoy about his history in the tech world and the rise of Pixar as the animation powerhouse they are and what it was like before they were a household name right up until today’s pandemic “work-from-home” orders and how nothing stops them from creating. Hope you enjoy!

Also, we’re proud to welcome our newest sponsor Burly Beverages. https://www.burlybeverages.com/

(Listen to the episode for a discount code)

Daniel McCoy began his career with Pixar Animation Studios in March 1989 working with the RenderMan® software group for eight years. McCoy has been part of the shading team on a number of Pixar’s award-winning feature and short films including “Geri’s Game,” “A Bug’s Life,” “Toy Story 2,” “Monsters, Inc.,” “Finding Nemo,” “Up” “Ratatouille” and “Toy Story 3”. McCoy was the supervising technical director for the Academy Award ® -nominated short film “La Luna” which was released theatrically in 2012 in front of the Disney•Pixar feature “Brave.” He is currently developing new shading tools with Pixar's Software Tools group.

Prior to coming to Pixar, McCoy worked with the NASA/Ames Research Center and at Sun

Microsystems as a part of their computer graphics group. A native of San Jose, California, McCoy attended San Jose State University.

You can find Dan here:

FB: https://www.facebook.com/danielstevenmccoy

IG: @imccoy

Twitter: @dsmccoy

Website: https://dsmccoy.medium.com

  continue reading

29 episodios

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