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Would boring life be exciting if it was a game?

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Contenido proporcionado por Aalto-yliopisto. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Aalto-yliopisto o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much?

Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.

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17 episodios

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Manage episode 313819292 series 2888264
Contenido proporcionado por Aalto-yliopisto. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Aalto-yliopisto o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much?

Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.

  continue reading

17 episodios

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