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Season 18, Episode 35

1:38:52
 
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Manage episode 444990249 series 1213432
Contenido proporcionado por ingamechat.net. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente ingamechat.net o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Just a show note: No new episode next week.

We kind of covered a lot in this episode. And not necessarily the news aspect, but just our general gaming habits.

For one, I’m looking for a narrative game to play. Currently, I’ve just been dabbling in demos or Burnout games. No common thread or anything, just…games. I’ve got plenty of options to pick and it dawned on me that maybe I should give a heavily narrative game a go – Disco Elysium, or Norco.

These thoughts then led into how games like that sort of intimidate me at the outset. Both games sort of start off randomly. Out of context, no real idea as to what is going on or what an objective might be initially. And that’s fine. But then I’ll come to a point where I have to make a decision and it feels too soon to do so based on what little information I already have – be it in the story or even just the direction of the game. But, as I said in the show, I feel like I need to have faith that the game will take me where it wants me to go or, at the very least, deliver on the story regardless of decisions. That MAYBE it’s supposed to play out this way and there is no real wrong way of going about it.

Usually, however, I don’t. I skip over choices if I can until I have more information or understand what it is I’m choosing. Or, if I can’t, I usually back out of the game and tell myself I’ll look up some info and come back to it later.

I never do.

Also, is fifty bucks too much to pay for a 14 year old game getting released on a new platform?

Don’t get any ideas Ubisoft. It has been 4,072 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

  continue reading

15 episodios

Artwork
iconCompartir
 
Manage episode 444990249 series 1213432
Contenido proporcionado por ingamechat.net. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente ingamechat.net o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Just a show note: No new episode next week.

We kind of covered a lot in this episode. And not necessarily the news aspect, but just our general gaming habits.

For one, I’m looking for a narrative game to play. Currently, I’ve just been dabbling in demos or Burnout games. No common thread or anything, just…games. I’ve got plenty of options to pick and it dawned on me that maybe I should give a heavily narrative game a go – Disco Elysium, or Norco.

These thoughts then led into how games like that sort of intimidate me at the outset. Both games sort of start off randomly. Out of context, no real idea as to what is going on or what an objective might be initially. And that’s fine. But then I’ll come to a point where I have to make a decision and it feels too soon to do so based on what little information I already have – be it in the story or even just the direction of the game. But, as I said in the show, I feel like I need to have faith that the game will take me where it wants me to go or, at the very least, deliver on the story regardless of decisions. That MAYBE it’s supposed to play out this way and there is no real wrong way of going about it.

Usually, however, I don’t. I skip over choices if I can until I have more information or understand what it is I’m choosing. Or, if I can’t, I usually back out of the game and tell myself I’ll look up some info and come back to it later.

I never do.

Also, is fifty bucks too much to pay for a 14 year old game getting released on a new platform?

Don’t get any ideas Ubisoft. It has been 4,072 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

  continue reading

15 episodios

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