An award-winning cannabis podcast for women, by women. Hear joyful stories and useful advice about cannabis for health, well-being, and fun—especially for needs specific to women like stress, sleep, and sex. We cover everything from: What’s the best weed for sex? Can I use CBD for menstrual cramps? What are the effects of the Harlequin strain or Gelato strain? And, why do we prefer to call it “cannabis” instead of “marijuana”? We also hear from you: your first time buying legal weed, and how ...
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Contenido proporcionado por IIT Institute of Design. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente IIT Institute of Design o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Robert Fabricant: Social Impact + Global Development
MP3•Episodio en casa
Manage episode 181749963 series 1124811
Contenido proporcionado por IIT Institute of Design. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente IIT Institute of Design o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In April 2017, the Institute of Design hosted Robert Fabricant, co-founder and principal of the Dalberg Design Impact Group, as a Latham Fellow for a three-day workshop exploring connections between design and the Social Impact Sector. The goal of the workshop was to foster a dialogue and begin to create tools for designers entering into work in the Social Impact Sector. As this sector is incredibly broad and diverse, the workshop focused on four especially pertinent areas in which design overlaps: behavioral science, urban planning and design, mediation and conflict resolution, and community-based development. The three days were made up of multiple activities anchored by a sprint design project with Robert and the students and an event with local leaders at Lost Arts Chicago. The student workshop had twelve Masters students explore the four chosen topic areas through secondary research and interviews with experts in each area. After this quick immersion, the students used multiple visual mapping techniques to understand the patterns and connections between design and each area. From this, quick prototypes of tools that could be used in field were created to be tested out in the wild. These included a game to play with stakeholders on a development project and a set of reference cards for designers out in field on development projects.
…
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4 episodios
MP3•Episodio en casa
Manage episode 181749963 series 1124811
Contenido proporcionado por IIT Institute of Design. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente IIT Institute of Design o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In April 2017, the Institute of Design hosted Robert Fabricant, co-founder and principal of the Dalberg Design Impact Group, as a Latham Fellow for a three-day workshop exploring connections between design and the Social Impact Sector. The goal of the workshop was to foster a dialogue and begin to create tools for designers entering into work in the Social Impact Sector. As this sector is incredibly broad and diverse, the workshop focused on four especially pertinent areas in which design overlaps: behavioral science, urban planning and design, mediation and conflict resolution, and community-based development. The three days were made up of multiple activities anchored by a sprint design project with Robert and the students and an event with local leaders at Lost Arts Chicago. The student workshop had twelve Masters students explore the four chosen topic areas through secondary research and interviews with experts in each area. After this quick immersion, the students used multiple visual mapping techniques to understand the patterns and connections between design and each area. From this, quick prototypes of tools that could be used in field were created to be tested out in the wild. These included a game to play with stakeholders on a development project and a set of reference cards for designers out in field on development projects.
…
continue reading
4 episodios
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