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Contenido proporcionado por Dan "Shoe" Hsu and Going Analog. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Dan "Shoe" Hsu and Going Analog o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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127: Games we love (in genres we hate), what some games get right (guest: Peter C. Hayward)

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Contenido proporcionado por Dan "Shoe" Hsu and Going Analog. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Dan "Shoe" Hsu and Going Analog o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Though we fancy ourselves "omnigamers" -- gamers who enjoy all genres -- we're kind of fooling ourselves. There are certainly specific categories of board games we try to stay away from. But! With every "rule" (if you can call it that), there's gotta be exceptions, right? So we explore ours with Peter C. Hayward. The game designer (That Time You Killed Me, French Toast, Fiction) is very...discerning, so we couldn't wait to hear his thoughts on these matters.

Separately, we recently played a game of Istanbul with Peter, and he couldn't stop raving about how it got "quick turns" down just right. So that got us thinking...what other specific things do specific games get "just right"?

Plus: Play along with us on a round of Peter's new game, Apropos of Board Games!

Timeline:

  • 3:31 - Going Analog's game pick: Apropos of.
  • 12:06 - Peter's game pick: boop.
  • 14:56 - Going Analog's topic: Specific things that specific games get right.
  • 38:29 - Peter's topic: Games you like in genres you don't.
  continue reading

144 episodios

Artwork
iconCompartir
 
Manage episode 401082253 series 2417616
Contenido proporcionado por Dan "Shoe" Hsu and Going Analog. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Dan "Shoe" Hsu and Going Analog o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Though we fancy ourselves "omnigamers" -- gamers who enjoy all genres -- we're kind of fooling ourselves. There are certainly specific categories of board games we try to stay away from. But! With every "rule" (if you can call it that), there's gotta be exceptions, right? So we explore ours with Peter C. Hayward. The game designer (That Time You Killed Me, French Toast, Fiction) is very...discerning, so we couldn't wait to hear his thoughts on these matters.

Separately, we recently played a game of Istanbul with Peter, and he couldn't stop raving about how it got "quick turns" down just right. So that got us thinking...what other specific things do specific games get "just right"?

Plus: Play along with us on a round of Peter's new game, Apropos of Board Games!

Timeline:

  • 3:31 - Going Analog's game pick: Apropos of.
  • 12:06 - Peter's game pick: boop.
  • 14:56 - Going Analog's topic: Specific things that specific games get right.
  • 38:29 - Peter's topic: Games you like in genres you don't.
  continue reading

144 episodios

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