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Contenido proporcionado por Saul Morales. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Saul Morales o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Episode 279: Backtracking in RPGs, Gaming Perspectives with Saul and Jolene

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Manage episode 412913129 series 2380744
Contenido proporcionado por Saul Morales. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Saul Morales o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Saul and Jolene were talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn. Saul and Jolene discused how it seems like a bad idea. This act of "backtracking" can frustrate other players but what about in an RPGs?
The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out. So they "backtrack" the play. Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?
Thank you all for listening.

Web Art by Jim Foster
Episode Art by Michael Shean-Jones

Music by Deus King, song Back Again, off the album There's Nothing Impossible
Available from Tribeofnoise.com
Used Under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/

  continue reading

359 episodios

Artwork
iconCompartir
 
Manage episode 412913129 series 2380744
Contenido proporcionado por Saul Morales. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Saul Morales o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Saul and Jolene were talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn. Saul and Jolene discused how it seems like a bad idea. This act of "backtracking" can frustrate other players but what about in an RPGs?
The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out. So they "backtrack" the play. Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?
Thank you all for listening.

Web Art by Jim Foster
Episode Art by Michael Shean-Jones

Music by Deus King, song Back Again, off the album There's Nothing Impossible
Available from Tribeofnoise.com
Used Under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/

  continue reading

359 episodios

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