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#028 Crowdfunding and Self-Publishing - Thomas Bidaux

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Contenido proporcionado por devcom.global. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente devcom.global o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode, we welcome Thomas Bidaux, CEO at ICO Partners. In a conversation with our host Lars Janssen, he shares his thoughts about the current state of crowdfunding and self-publishing. What has changed over the past few years? What do you need to know if you want to get your game funded? How do you self-publish within the current ecosystem?

00:00:00 Welcome
00:00:33 Introducing Thomas Bidaux
00:06:26 Moving from developing to coaching/consulting
00:09:52 What changed in crowdfunding
00:18:39 The importance of presentation in a crowdfunding campaign
00:28:02 Self-publishing is not scary (when is it the right thing?)
00:36:07 The new role of a publisher
00:40:35 Increase your chances to get a publisher
00:47:04 The perfect platform for your game
00:50:00 It's all about influencers?!
00:53:10 Create a perfect company culture
01:03:46 Changes in hiring after the pandemic
01:11:09 Working as a board member for Women in Games
01:14:34 Goodbye

  continue reading

36 episodios

Artwork
iconCompartir
 
Manage episode 313728944 series 3283384
Contenido proporcionado por devcom.global. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente devcom.global o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In this episode, we welcome Thomas Bidaux, CEO at ICO Partners. In a conversation with our host Lars Janssen, he shares his thoughts about the current state of crowdfunding and self-publishing. What has changed over the past few years? What do you need to know if you want to get your game funded? How do you self-publish within the current ecosystem?

00:00:00 Welcome
00:00:33 Introducing Thomas Bidaux
00:06:26 Moving from developing to coaching/consulting
00:09:52 What changed in crowdfunding
00:18:39 The importance of presentation in a crowdfunding campaign
00:28:02 Self-publishing is not scary (when is it the right thing?)
00:36:07 The new role of a publisher
00:40:35 Increase your chances to get a publisher
00:47:04 The perfect platform for your game
00:50:00 It's all about influencers?!
00:53:10 Create a perfect company culture
01:03:46 Changes in hiring after the pandemic
01:11:09 Working as a board member for Women in Games
01:14:34 Goodbye

  continue reading

36 episodios

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