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Contenido proporcionado por James Woodcock. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente James Woodcock o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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New Metro Siege Game for Amiga Interview – Programmer Alex Brown – Game & Gadget Podcast #37

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Contenido proporcionado por James Woodcock. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente James Woodcock o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Metro Siege Interview

I am joined by Alex Brown, programmer of an upcoming brand new beat-em-up 2-player game for the Commodore Amiga – Metro Siege. With the target platform the Amiga A500, originally released way back in 1987! Alex takes us through the journey of pushing the limits of the Amiga A500, the experience of programming with the Amiga custom chips and how this wonderful passion project will become a final release.

Topics include:

  • How Alex became a programmer
  • Alex’s favourite game influences
  • Why create a new game for the Amiga?
  • Pushing the limits of the Amiga A500
  • Taking the Amiga online with cross system online multiplayer
  • The art of releasing a beta or technical preview and gathering feedback
  • Keeping the gameplay smooth with 2 players, enemies and lush surroundings
  • Parallax scrolling, moving trains and what’s needed to achieve the results
  • Using modular character animation on the Amiga
  • Given extra life to a retro computing platform
  • The reason for the expansion memory of 512kb memory requirement
  • The programming resources available for the Amiga
  • The tricks of the trade for programming the Amiga
  • The software and tools for creating Amiga games
  • Emulation versus real hardware for testing
  • The size of the team and the understanding of the capabilities of the Amiga
  • The biggest challenge of getting the game to work
  • Why AGA has not been targeted… yet?
  • Ensuring there is an end goal to any “passion project”

If you watch the video version of the podcast, I have captured Metro Siege running from my own Amiga A500 (which mine does have Pistorm installed, but I have been assured it will still run great without one). You can find out more by visiting the Metro Siege website.


SUBSCRIBE TO THE SHOW: Amazon Music | Apple Podcasts | Deezer | Pocket Casts | RSS | Spotify | YouTube Music | YouTube

SUPPORT THE SHOW: Donate to the Game & Gadget Podcast & Pixel Refresh
SUBMIT QUESTIONS FOR THE SHOW: Submit a question for the Game & Gadget Podcast
FIND OUT MORE: What is the Game & Gadget Podcast

WEBSITE: Pixel Refresh – Gaming, Gadgets & Tech both Retro & Modern
EMAIL SUBSCRIBE: Latest Articles / Reviews via Email
PIXEL REFRESH YOUTUBE CHANNEL: Pixel Refresh on YouTube
FREE GAME SOUNDTRACKS: ScummVM Music Enhancement Project

Original post link: New Metro Siege Game for Amiga Interview – Programmer Alex Brown – Game & Gadget Podcast #37, created by James Woodcock.
For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern.

Original post link: New Metro Siege Game for Amiga Interview – Programmer Alex Brown – Game & Gadget Podcast #37, created by James Woodcock.
For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern.

  continue reading

87 episodios

Artwork
iconCompartir
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on October 06, 2024 17:09 (16d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 430740045 series 3324880
Contenido proporcionado por James Woodcock. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente James Woodcock o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Metro Siege Interview

I am joined by Alex Brown, programmer of an upcoming brand new beat-em-up 2-player game for the Commodore Amiga – Metro Siege. With the target platform the Amiga A500, originally released way back in 1987! Alex takes us through the journey of pushing the limits of the Amiga A500, the experience of programming with the Amiga custom chips and how this wonderful passion project will become a final release.

Topics include:

  • How Alex became a programmer
  • Alex’s favourite game influences
  • Why create a new game for the Amiga?
  • Pushing the limits of the Amiga A500
  • Taking the Amiga online with cross system online multiplayer
  • The art of releasing a beta or technical preview and gathering feedback
  • Keeping the gameplay smooth with 2 players, enemies and lush surroundings
  • Parallax scrolling, moving trains and what’s needed to achieve the results
  • Using modular character animation on the Amiga
  • Given extra life to a retro computing platform
  • The reason for the expansion memory of 512kb memory requirement
  • The programming resources available for the Amiga
  • The tricks of the trade for programming the Amiga
  • The software and tools for creating Amiga games
  • Emulation versus real hardware for testing
  • The size of the team and the understanding of the capabilities of the Amiga
  • The biggest challenge of getting the game to work
  • Why AGA has not been targeted… yet?
  • Ensuring there is an end goal to any “passion project”

If you watch the video version of the podcast, I have captured Metro Siege running from my own Amiga A500 (which mine does have Pistorm installed, but I have been assured it will still run great without one). You can find out more by visiting the Metro Siege website.


SUBSCRIBE TO THE SHOW: Amazon Music | Apple Podcasts | Deezer | Pocket Casts | RSS | Spotify | YouTube Music | YouTube

SUPPORT THE SHOW: Donate to the Game & Gadget Podcast & Pixel Refresh
SUBMIT QUESTIONS FOR THE SHOW: Submit a question for the Game & Gadget Podcast
FIND OUT MORE: What is the Game & Gadget Podcast

WEBSITE: Pixel Refresh – Gaming, Gadgets & Tech both Retro & Modern
EMAIL SUBSCRIBE: Latest Articles / Reviews via Email
PIXEL REFRESH YOUTUBE CHANNEL: Pixel Refresh on YouTube
FREE GAME SOUNDTRACKS: ScummVM Music Enhancement Project

Original post link: New Metro Siege Game for Amiga Interview – Programmer Alex Brown – Game & Gadget Podcast #37, created by James Woodcock.
For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern.

Original post link: New Metro Siege Game for Amiga Interview – Programmer Alex Brown – Game & Gadget Podcast #37, created by James Woodcock.
For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern.

  continue reading

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