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Contenido proporcionado por EnterVR. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente EnterVR o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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VR UX design 101 - Hand tracking, physics and new possibilities ft. team Holonautic

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Manage episode 271145877 series 1121461
Contenido proporcionado por EnterVR. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente EnterVR o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Watch the video version of the talk here: https://youtu.be/hfGGWfhmTpY Welcome to EnterVR ! Excited to bring you an insightful conversation as part of the VR UX design series featuring the team behind the Virtual Hand Physics Lab and Holoception; Dennys and Roger from Holonautic! Show Notes: Why add some VR interactions over others? How was audio integrated? Some ideas can be nice on paper but don't translate well in VR. Straddling the line between immersion and convenience in physics based games and experiences. Predicting what users will do with your UI implementations. Discovering interesting human behaviors based on watching users interacting with hand tracked experiences. The challenges of creating novel menus with hands in VR. User feedback iteration loop. Advice for aspiring VR UX designers. Get in touch and get more info with the links below: https://discord.com/invite/rRsQEew https://twitter.com/HandPhysicsLab https://twitter.com/DennysKuhnert https://twitter.com/Holonautic https://twitter.com/holoception https://www.holonautic.com/ https://store.steampowered.com/app/10... https://www.oculus.com/experiences/ri... Thanks to Dennys and Roger and thank you tuning in! Special Credits to VRchat user LucifermStar for creating the VRchat World we used : https://twitter.com/LuciferMStarVRC
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212 episodios

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Manage episode 271145877 series 1121461
Contenido proporcionado por EnterVR. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente EnterVR o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
Watch the video version of the talk here: https://youtu.be/hfGGWfhmTpY Welcome to EnterVR ! Excited to bring you an insightful conversation as part of the VR UX design series featuring the team behind the Virtual Hand Physics Lab and Holoception; Dennys and Roger from Holonautic! Show Notes: Why add some VR interactions over others? How was audio integrated? Some ideas can be nice on paper but don't translate well in VR. Straddling the line between immersion and convenience in physics based games and experiences. Predicting what users will do with your UI implementations. Discovering interesting human behaviors based on watching users interacting with hand tracked experiences. The challenges of creating novel menus with hands in VR. User feedback iteration loop. Advice for aspiring VR UX designers. Get in touch and get more info with the links below: https://discord.com/invite/rRsQEew https://twitter.com/HandPhysicsLab https://twitter.com/DennysKuhnert https://twitter.com/Holonautic https://twitter.com/holoception https://www.holonautic.com/ https://store.steampowered.com/app/10... https://www.oculus.com/experiences/ri... Thanks to Dennys and Roger and thank you tuning in! Special Credits to VRchat user LucifermStar for creating the VRchat World we used : https://twitter.com/LuciferMStarVRC
  continue reading

212 episodios

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