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DF Direct Weekly #154: Rise of the Ronin PS5 Preview, Stellar Blade, New Nvidia DLSS Reveals

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Contenido proporcionado por Digital Foundry. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Digital Foundry o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future.

0:00:00 Introduction and DF merchandise

0:02:26 News 01: Rise of the Ronin preview

0:11:40 News 02: Nvidia announces upcoming game enhancements

0:35:55 News 03: Intel unveils PresentMon 2.0

0:51:08 News 04: Stellar Blade demo released, quickly pulled

0:56:48 News 05: Peter Moore questions the future of consoles

1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself?

1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing?

1:27:22 Supporter Q3: Should more developers expose debug menus in their games?

1:31:43 Supporter Q4: What storage tech do you work off of?

1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

205 episodios

Artwork
iconCompartir
 
Manage episode 407584651 series 3003898
Contenido proporcionado por Digital Foundry. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Digital Foundry o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future.

0:00:00 Introduction and DF merchandise

0:02:26 News 01: Rise of the Ronin preview

0:11:40 News 02: Nvidia announces upcoming game enhancements

0:35:55 News 03: Intel unveils PresentMon 2.0

0:51:08 News 04: Stellar Blade demo released, quickly pulled

0:56:48 News 05: Peter Moore questions the future of consoles

1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself?

1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing?

1:27:22 Supporter Q3: Should more developers expose debug menus in their games?

1:31:43 Supporter Q4: What storage tech do you work off of?

1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

205 episodios

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