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DF Direct - The Starfield Special

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Manage episode 376440569 series 3003898
Contenido proporcionado por Digital Foundry. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Digital Foundry o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a 60fps performance mode possible on Xbox Series X? To answer that, we use the actual Xbox Series X CPU via the AMD 4800S Desktop Kit, paired with a GPU that's a close match for the PS5's. From there, we unlocked frame-rate and examine the characteristics of Starfield and what options are open to the developer.

0:00:00 Introduction

0:01:00 Why is Starfield 30fps on consoles?

0:05:12 How would Starfield run unlocked? Frankenstein console tested!

0:12:37 Could Starfield hit 60fps on consoles?

0:22:01 Ways to increase contrast and improve HDR

0:28:38 Adding DLSS support through modding

0:38:09 Supporter Q1: What are your thoughts on the upgrades to the Creation Engine? What are some areas for improvement?

0:46:51 Supporter Q2: Is this Bethesda’s most bug-free game? What’s the weirdest bug you’ve seen so far?

0:54:21 Supporter Q3: Does the procedurally generated content fit in with the rest of the game?

1:01:50 Supporter Q4: What’s the difference between Bethesda’s real-time global illumination and ray-traced global illumination?

1:04:01 Supporter Q5: Does Starfield benefit from console exclusivity?

1:06:58 Final thoughts

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189 episodios

Artwork
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Manage episode 376440569 series 3003898
Contenido proporcionado por Digital Foundry. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Digital Foundry o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a 60fps performance mode possible on Xbox Series X? To answer that, we use the actual Xbox Series X CPU via the AMD 4800S Desktop Kit, paired with a GPU that's a close match for the PS5's. From there, we unlocked frame-rate and examine the characteristics of Starfield and what options are open to the developer.

0:00:00 Introduction

0:01:00 Why is Starfield 30fps on consoles?

0:05:12 How would Starfield run unlocked? Frankenstein console tested!

0:12:37 Could Starfield hit 60fps on consoles?

0:22:01 Ways to increase contrast and improve HDR

0:28:38 Adding DLSS support through modding

0:38:09 Supporter Q1: What are your thoughts on the upgrades to the Creation Engine? What are some areas for improvement?

0:46:51 Supporter Q2: Is this Bethesda’s most bug-free game? What’s the weirdest bug you’ve seen so far?

0:54:21 Supporter Q3: Does the procedurally generated content fit in with the rest of the game?

1:01:50 Supporter Q4: What’s the difference between Bethesda’s real-time global illumination and ray-traced global illumination?

1:04:01 Supporter Q5: Does Starfield benefit from console exclusivity?

1:06:58 Final thoughts

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

189 episodios

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