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Concord's Epic Fail: $200 Million Down the Drain in 2 Weeks

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Manage episode 440203850 series 3379712
Contenido proporcionado por Digital Cafe Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Digital Cafe Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Concord, a game that boasted a staggering budget of $200 million and took eight long years to develop, met a swift end just two weeks after its launch, raising serious questions about the decision-making in the gaming industry. Meanwhile, Space Marine 2 has emerged as a breath of fresh air, delighting fans by embracing traditional masculinity in its characters, a stark contrast to the current trends many developers are following. Ubisoft is under fire for its controversial mentorship program, which excludes males, further complicating their already shaky reputation. The episode dives deep into these pressing issues, highlighting the disconnect between developers and their audience. Join Brett Dyster as he unpacks the latest gaming news, critiques the state of the industry, and emphasizes the importance of understanding and appealing to core player demographics.

Takeaways:

  • Concord's rapid demise after eight years of development and a $200 million budget highlights the gaming industry's failures.
  • Space Marine 2's success proves that audiences appreciate games that embrace traditional masculinity in character design.
  • Ubisoft's exclusion of males from their mentorship program raises questions about inclusivity and fairness in game development.
  • The cancellation of Concord just two weeks after launch signals a troubling trend in game quality and audience reception.
  • Critics argue that the gaming industry should focus on appealing to its core audience rather than following controversial social agendas.
  • The episode emphasizes the need for developers to listen to gamers' feedback to improve their products.

Companies mentioned in this episode:

  • Ubisoft
  • Sony
  • EA
  • Tencent

  continue reading

52 episodios

Artwork
iconCompartir
 
Manage episode 440203850 series 3379712
Contenido proporcionado por Digital Cafe Media. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Digital Cafe Media o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Concord, a game that boasted a staggering budget of $200 million and took eight long years to develop, met a swift end just two weeks after its launch, raising serious questions about the decision-making in the gaming industry. Meanwhile, Space Marine 2 has emerged as a breath of fresh air, delighting fans by embracing traditional masculinity in its characters, a stark contrast to the current trends many developers are following. Ubisoft is under fire for its controversial mentorship program, which excludes males, further complicating their already shaky reputation. The episode dives deep into these pressing issues, highlighting the disconnect between developers and their audience. Join Brett Dyster as he unpacks the latest gaming news, critiques the state of the industry, and emphasizes the importance of understanding and appealing to core player demographics.

Takeaways:

  • Concord's rapid demise after eight years of development and a $200 million budget highlights the gaming industry's failures.
  • Space Marine 2's success proves that audiences appreciate games that embrace traditional masculinity in character design.
  • Ubisoft's exclusion of males from their mentorship program raises questions about inclusivity and fairness in game development.
  • The cancellation of Concord just two weeks after launch signals a troubling trend in game quality and audience reception.
  • Critics argue that the gaming industry should focus on appealing to its core audience rather than following controversial social agendas.
  • The episode emphasizes the need for developers to listen to gamers' feedback to improve their products.

Companies mentioned in this episode:

  • Ubisoft
  • Sony
  • EA
  • Tencent

  continue reading

52 episodios

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