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Contenido proporcionado por Vox Media Podcast Network and The Verge. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Vox Media Podcast Network and The Verge o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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The toxic transformation of Warcraft maker Blizzard

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Manage episode 443313852 series 2483172
Contenido proporcionado por Vox Media Podcast Network and The Verge. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Vox Media Podcast Network and The Verge o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Today, I’m talking to Jason Schreier, a Bloomberg journalist and author of the new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. If you don’t know Blizzard, you do know its games — the studio behind Warcraft, Diablo, and Overwatch has achieved legendary status over three decades. At the same time, the company has become emblematic of many of gaming’s biggest failings.

Jason’s book is out on October 8th, and it’s an incredible, detailed accounting of how Blizzard started, grew into a hitmaker and, eventually, became a victim of its own mismanagement. Oh, and there are a series of chaotic acquisitions along the way, culminating in Microsoft’s purchase of Activision Blizzard last year. In this episode, Jason and I get into all of this and more.

Links:

  • Play Nice: The Rise, Fall and Future of Blizzard Entertainment | Hachette
  • How Blizzard’s canceled MMO Titan fell apart | Polygon
  • Blizzard was built on crunch, co-founder says, but it’s ‘not sustainable’ | Polygon
  • Inside Activision and Blizzard’s corporate warcraft | Bloomberg
  • Blizzard cofounder’s new company Dreamhaven aims to recreate old magic | Bloomberg
  • Activision Blizzard’s rot goes all the way to the CEO, alleges report | The Verge
  • Activision Blizzard’s workplace problems spurred $75 billion microsoft Deal | WSJ
  • California settles Activision Blizzard gender discrimination lawsuit | The Verge
  • Microsoft completes Activision Blizzard acquisition | The Verge
  • Microsoft lays off 1,900 Activision Blizzard and Xbox employees | The Verge

Credits:

Decoder is a production of The Verge, and part of the Vox Media Podcast Network.

Our producers are Kate Cox and Nick Statt. Our editor is Callie Wright. Our supervising producer is Liam James.

The Decoder music is by Breakmaster Cylinder.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

790 episodios

Artwork
iconCompartir
 
Manage episode 443313852 series 2483172
Contenido proporcionado por Vox Media Podcast Network and The Verge. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Vox Media Podcast Network and The Verge o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Today, I’m talking to Jason Schreier, a Bloomberg journalist and author of the new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. If you don’t know Blizzard, you do know its games — the studio behind Warcraft, Diablo, and Overwatch has achieved legendary status over three decades. At the same time, the company has become emblematic of many of gaming’s biggest failings.

Jason’s book is out on October 8th, and it’s an incredible, detailed accounting of how Blizzard started, grew into a hitmaker and, eventually, became a victim of its own mismanagement. Oh, and there are a series of chaotic acquisitions along the way, culminating in Microsoft’s purchase of Activision Blizzard last year. In this episode, Jason and I get into all of this and more.

Links:

  • Play Nice: The Rise, Fall and Future of Blizzard Entertainment | Hachette
  • How Blizzard’s canceled MMO Titan fell apart | Polygon
  • Blizzard was built on crunch, co-founder says, but it’s ‘not sustainable’ | Polygon
  • Inside Activision and Blizzard’s corporate warcraft | Bloomberg
  • Blizzard cofounder’s new company Dreamhaven aims to recreate old magic | Bloomberg
  • Activision Blizzard’s rot goes all the way to the CEO, alleges report | The Verge
  • Activision Blizzard’s workplace problems spurred $75 billion microsoft Deal | WSJ
  • California settles Activision Blizzard gender discrimination lawsuit | The Verge
  • Microsoft completes Activision Blizzard acquisition | The Verge
  • Microsoft lays off 1,900 Activision Blizzard and Xbox employees | The Verge

Credits:

Decoder is a production of The Verge, and part of the Vox Media Podcast Network.

Our producers are Kate Cox and Nick Statt. Our editor is Callie Wright. Our supervising producer is Liam James.

The Decoder music is by Breakmaster Cylinder.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

790 episodios

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