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Contenido proporcionado por Luke Bayard, Luke Bayard: Entrepreneur, and Business Strategist. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Luke Bayard, Luke Bayard: Entrepreneur, and Business Strategist o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Thinking Outside the Smart Phone with Ryan McLeod Founder of Blackbox

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Manage episode 211977691 series 2390764
Contenido proporcionado por Luke Bayard, Luke Bayard: Entrepreneur, and Business Strategist. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Luke Bayard, Luke Bayard: Entrepreneur, and Business Strategist o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Ryan McLeod became an indie app developer after graduating from Cal Poly San Luis Obispo in 2014 and briefly working as a web developer.

After working on a social music startup for a time that ended up disbanding, Ryan switched gears and started learning iOS. Originally a side project, this knowledge led to the creation of the popular iOS app Blackbox, a game that helps players practice creative thinking by solving puzzles without actually touching their screen.

Some Questions I Ask Ryan:

  • What got you into indie app development? [2:58]
  • What happened after you finished up school? [4:24]
  • What about taking risks with app development scares you? [6:36]
  • How did the idea for Blackbox come about and were there any parameters? [10:08]
  • What do you think provides the biggest value when having people test out an app before releasing it? [16:22]
  • Have you ever done a soft launch on an update? [20:39]
  • How do you market the Blackbox app? [22:32]
  • What is the story behind Snapchat and your successful marketing? [34:18]
  • What tools do you use to measure the effects of Blackbox? [39:34]
  • Is the indie developer game realm big? [49:38]
  • What would you give as words of advice to anyone looking to bring their product to the app store? [54:39]
  • What’s next for Blackbox? [1:00:00]
  • How do you develop the levels for Blackbox? [1:02:23]
  • What was the award you received? [1:04:28]
  • Was there a large bump in users when you received this award? [1:06:20]
  • What’s the story behind your Gravity app? [1:07:20]
  • What advice would you give to entrepreneurs? [1:15:35]
  • Would you recommend that entrepreneurs release products right away? [1:16:05]
  • Are there any books, audiobooks, or content you’d recommend? [1:20:06]

Some Things You’ll Learn In This Episode:

  • Why Ryan wouldn’t recommend getting into the music startup industry
  • The work Ryan was doing before training in iOS
  • Ryan’s thoughts on taking risks when there are possibilities for big rewards
  • What aspects of app development Ryan has a particular interest in
  • What Blackbox’s beta testing process was like
  • What program Ryan used for beta testing to tease out flaws
  • What Ryan wished he would have done with the soft launch during testing
  • Why Ryan doesn’t utilize push notifications for Blackbox
  • What the hardest part about developing levels for Blackbox is
  • How the idea for Ryan’s Gravity app came to fruition
  • What kinds of products Ryan personally doesn’t like

Looking to get in touch with Ryan? You can find him here:

Twitter: @Warpling

Instagram: @Warpling

  continue reading

34 episodios

Artwork
iconCompartir
 
Manage episode 211977691 series 2390764
Contenido proporcionado por Luke Bayard, Luke Bayard: Entrepreneur, and Business Strategist. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Luke Bayard, Luke Bayard: Entrepreneur, and Business Strategist o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Ryan McLeod became an indie app developer after graduating from Cal Poly San Luis Obispo in 2014 and briefly working as a web developer.

After working on a social music startup for a time that ended up disbanding, Ryan switched gears and started learning iOS. Originally a side project, this knowledge led to the creation of the popular iOS app Blackbox, a game that helps players practice creative thinking by solving puzzles without actually touching their screen.

Some Questions I Ask Ryan:

  • What got you into indie app development? [2:58]
  • What happened after you finished up school? [4:24]
  • What about taking risks with app development scares you? [6:36]
  • How did the idea for Blackbox come about and were there any parameters? [10:08]
  • What do you think provides the biggest value when having people test out an app before releasing it? [16:22]
  • Have you ever done a soft launch on an update? [20:39]
  • How do you market the Blackbox app? [22:32]
  • What is the story behind Snapchat and your successful marketing? [34:18]
  • What tools do you use to measure the effects of Blackbox? [39:34]
  • Is the indie developer game realm big? [49:38]
  • What would you give as words of advice to anyone looking to bring their product to the app store? [54:39]
  • What’s next for Blackbox? [1:00:00]
  • How do you develop the levels for Blackbox? [1:02:23]
  • What was the award you received? [1:04:28]
  • Was there a large bump in users when you received this award? [1:06:20]
  • What’s the story behind your Gravity app? [1:07:20]
  • What advice would you give to entrepreneurs? [1:15:35]
  • Would you recommend that entrepreneurs release products right away? [1:16:05]
  • Are there any books, audiobooks, or content you’d recommend? [1:20:06]

Some Things You’ll Learn In This Episode:

  • Why Ryan wouldn’t recommend getting into the music startup industry
  • The work Ryan was doing before training in iOS
  • Ryan’s thoughts on taking risks when there are possibilities for big rewards
  • What aspects of app development Ryan has a particular interest in
  • What Blackbox’s beta testing process was like
  • What program Ryan used for beta testing to tease out flaws
  • What Ryan wished he would have done with the soft launch during testing
  • Why Ryan doesn’t utilize push notifications for Blackbox
  • What the hardest part about developing levels for Blackbox is
  • How the idea for Ryan’s Gravity app came to fruition
  • What kinds of products Ryan personally doesn’t like

Looking to get in touch with Ryan? You can find him here:

Twitter: @Warpling

Instagram: @Warpling

  continue reading

34 episodios

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