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Contenido proporcionado por Andy Johnson. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andy Johnson o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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#102 A methodical masterpiece - Commandos 2: Men of Courage (2001)

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Manage episode 382571153 series 2812810
Contenido proporcionado por Andy Johnson. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andy Johnson o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In 1998, Madrid-based videogame developers Pyro Studios produced a shock hit with their landmark game Commandos: Behind Enemy Lines. It shifted 900,000 copies, and did particularly well in the UK and Germany. Eventually, it would prove to be the trigger point for a small but uniquely engaging sub-genre of real-time stealth tactics games. These sprang up in the early 2000s, died off, and were then revived in 2016.
After the release of the standalone expansion Beyond the Call of Duty in 1999, Pyro’s British publisher, Eidos, were eager to profit from another success. They put their weight behind the Spanish developers, who set to work on a sequel with a hefty budget of $7 million. Flush with cash and manpower, Pyro ultimately delivered an almost recklessly ambitious follow-up: 2001’s Commandos 2: Men of Courage.
Over 20 years later, the game is still an essential entry in the genre that Pyro invented. Commandos 2 is definitely a product of its time, and its learning curve can be steep for those more familiar with the friendlier revivals made by Mimimi Games. It is exuberant but imperfect, with a number of new concepts and systems which could have been better implemented. Despite these flaws, Commandos 2 is a thrilling exercise in painstaking stealth - and no exploration of the genre is complete without it.

Get in touch with a text message!

For more classic SF reviews, visit andyjohnson.xyz

  continue reading

139 episodios

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iconCompartir
 
Manage episode 382571153 series 2812810
Contenido proporcionado por Andy Johnson. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Andy Johnson o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

In 1998, Madrid-based videogame developers Pyro Studios produced a shock hit with their landmark game Commandos: Behind Enemy Lines. It shifted 900,000 copies, and did particularly well in the UK and Germany. Eventually, it would prove to be the trigger point for a small but uniquely engaging sub-genre of real-time stealth tactics games. These sprang up in the early 2000s, died off, and were then revived in 2016.
After the release of the standalone expansion Beyond the Call of Duty in 1999, Pyro’s British publisher, Eidos, were eager to profit from another success. They put their weight behind the Spanish developers, who set to work on a sequel with a hefty budget of $7 million. Flush with cash and manpower, Pyro ultimately delivered an almost recklessly ambitious follow-up: 2001’s Commandos 2: Men of Courage.
Over 20 years later, the game is still an essential entry in the genre that Pyro invented. Commandos 2 is definitely a product of its time, and its learning curve can be steep for those more familiar with the friendlier revivals made by Mimimi Games. It is exuberant but imperfect, with a number of new concepts and systems which could have been better implemented. Despite these flaws, Commandos 2 is a thrilling exercise in painstaking stealth - and no exploration of the genre is complete without it.

Get in touch with a text message!

For more classic SF reviews, visit andyjohnson.xyz

  continue reading

139 episodios

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