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Contenido proporcionado por Center for Mind, Brain, and Culture, Emory College, Emory Center for Mind, and Culture (CMBC). Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Center for Mind, Brain, and Culture, Emory College, Emory Center for Mind, and Culture (CMBC) o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Lecture | Vernelle A. A. Noel | Craft + Computation: Culture, Design, Cognition

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Contenido proporcionado por Center for Mind, Brain, and Culture, Emory College, Emory Center for Mind, and Culture (CMBC). Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Center for Mind, Brain, and Culture, Emory College, Emory Center for Mind, and Culture (CMBC) o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Vernelle A. A. Noel | Architecture & Interactive Computing | Georgia Institute of Technology

Craft practices and communities carry histories and cultures of people, knowledges, innovations, and social ties. Some reasons for their disappearance include dying practitioners, lacking pedagogy, changing practices, and technocentric developments. How might we employ computation in the restoration, remediation, and reconfiguration of these practices, knowledges, and communities? How might social and cultural values and practices shape cognitive abilities and creative expressions? How might investigations in these practices at the intersection of culture, cognition, and material inform our conceptualizations and understanding of the human mind? In this talk, I present research in the dying craft of wire-bending, and the diasporic design practice of the Trinidad and Tobago Carnival to answer some of these questions. By employing design/ making, computation, and ethnographic methods as forms of inquiry, I will share new computational tools, research frameworks, and expressions that address problems in this context, and reveal new dimensions and possibilities for how we think about craft, computation, and culture.

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292 episodios

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Manage episode 350418424 series 2538953
Contenido proporcionado por Center for Mind, Brain, and Culture, Emory College, Emory Center for Mind, and Culture (CMBC). Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Center for Mind, Brain, and Culture, Emory College, Emory Center for Mind, and Culture (CMBC) o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

Vernelle A. A. Noel | Architecture & Interactive Computing | Georgia Institute of Technology

Craft practices and communities carry histories and cultures of people, knowledges, innovations, and social ties. Some reasons for their disappearance include dying practitioners, lacking pedagogy, changing practices, and technocentric developments. How might we employ computation in the restoration, remediation, and reconfiguration of these practices, knowledges, and communities? How might social and cultural values and practices shape cognitive abilities and creative expressions? How might investigations in these practices at the intersection of culture, cognition, and material inform our conceptualizations and understanding of the human mind? In this talk, I present research in the dying craft of wire-bending, and the diasporic design practice of the Trinidad and Tobago Carnival to answer some of these questions. By employing design/ making, computation, and ethnographic methods as forms of inquiry, I will share new computational tools, research frameworks, and expressions that address problems in this context, and reveal new dimensions and possibilities for how we think about craft, computation, and culture.

  continue reading

292 episodios

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