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Contenido proporcionado por Business Casual Gamers. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Business Casual Gamers o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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Episode 28 - The Demise of Local Multiplayer?

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Contenido proporcionado por Business Casual Gamers. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Business Casual Gamers o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
When you hear that a game has multiplayer, what do you think? Online matchmaking, or local multiplayer? For those that grew up before Xbox Live and PSN, you may think of sitting on a couch playing a good co-op beat-em-up. Those types of games seem to be fewer and farther between in modern games. Why is that? Are we slowly witnessing what will ultimately be known as the demise of local multiplayer? In this episode, Aaron and Chris explore the state of local multiplayer, what it used to mean, and how the Internet has dramatically changed our collective views. They share their thoughts on whether it’s still got some life left—and perhaps why it needs some—or if game developers are steering away from it in the long term. In the assignments segment, Aaron gives his opinion on Faster Than Light, and Chris recounts his time with Owlboy. Intro music provided by sawsquarenoise. Used with permission.
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76 episodios

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Manage episode 182861239 series 1505946
Contenido proporcionado por Business Casual Gamers. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Business Casual Gamers o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
When you hear that a game has multiplayer, what do you think? Online matchmaking, or local multiplayer? For those that grew up before Xbox Live and PSN, you may think of sitting on a couch playing a good co-op beat-em-up. Those types of games seem to be fewer and farther between in modern games. Why is that? Are we slowly witnessing what will ultimately be known as the demise of local multiplayer? In this episode, Aaron and Chris explore the state of local multiplayer, what it used to mean, and how the Internet has dramatically changed our collective views. They share their thoughts on whether it’s still got some life left—and perhaps why it needs some—or if game developers are steering away from it in the long term. In the assignments segment, Aaron gives his opinion on Faster Than Light, and Chris recounts his time with Owlboy. Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 episodios

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