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Are Video Games Too Long? - Episode #39

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Contenido proporcionado por Bored Certified Gaming. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Bored Certified Gaming o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

This week, Andy and Amar discuss length. No, not that kind of length. The length of your favorite video games. It seems as though most video games aren't getting finished nowadays. These companies spend years and hundreds of millions of dollars making games like God of War, Red Dead Redemption 2, and The Last of Us Part II, just for people to only play a portion of them. Endings go unseen, and stories are only half heard.

Is it because games are getting to be too long and too in-depth? Is there simply too much stuff to do, or is there something else at play here? With the Xbox Series X and PS5 coming soon and budgets/costs rising, can game developers and publishers afford for this to continue? The guys go over an interview from ex-Sony CEO Shawn Layden, dive into some stats, and defend longer games a little bit. This isn't a video game, so try and finish this entire podcast episode.

  continue reading

10 episodios

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Manage episode 266449939 series 2583911
Contenido proporcionado por Bored Certified Gaming. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Bored Certified Gaming o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.

This week, Andy and Amar discuss length. No, not that kind of length. The length of your favorite video games. It seems as though most video games aren't getting finished nowadays. These companies spend years and hundreds of millions of dollars making games like God of War, Red Dead Redemption 2, and The Last of Us Part II, just for people to only play a portion of them. Endings go unseen, and stories are only half heard.

Is it because games are getting to be too long and too in-depth? Is there simply too much stuff to do, or is there something else at play here? With the Xbox Series X and PS5 coming soon and budgets/costs rising, can game developers and publishers afford for this to continue? The guys go over an interview from ex-Sony CEO Shawn Layden, dive into some stats, and defend longer games a little bit. This isn't a video game, so try and finish this entire podcast episode.

  continue reading

10 episodios

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