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164 | How Shrapnel becomes a crafting UGC shooter
Manage episode 411716100 series 2439098
Check out Jon's daily email at GamesTX.
In episode 164, Jon Jordan talks to Shrapnel's head of studio Don Norbury about feedback from the extraction shooter's early access, the future introduction of item crafting and UGC, whether web2 gamers are playing Shrapnel, game dev sentiment around blockchain, how Shrapnel can become a console game, and why the game's underlying Mercury tech platform is opening up to thirdparties.
211 episodios
Manage episode 411716100 series 2439098
Check out Jon's daily email at GamesTX.
In episode 164, Jon Jordan talks to Shrapnel's head of studio Don Norbury about feedback from the extraction shooter's early access, the future introduction of item crafting and UGC, whether web2 gamers are playing Shrapnel, game dev sentiment around blockchain, how Shrapnel can become a console game, and why the game's underlying Mercury tech platform is opening up to thirdparties.
211 episodios
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