Artwork

Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
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#17 - Art Direction in Video Games

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Manage episode 364718328 series 3367810
Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In this episode of Behind Massive Screens, Petter and Dóri meet Marthe Jonkers, Associate Art Director at Massive Entertainment, to learn about the role that art direction plays when creating a game – the impact it has on a game’s development, how it helps set a game’s style and tone early on, and how it together with concept art communicates ideas to developers. We also get insights into what it is like to work in the Japanese games industry, and what it can take for someone from outside of Japan to ace a job interview there. And what role did a certain scary zombie girlfriend play in Marthe’s career? Let’s find out! Resources: Shotdeck - https://shotdeck.com/
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39 episodios

Artwork
iconCompartir
 
Manage episode 364718328 series 3367810
Contenido proporcionado por Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Todo el contenido del podcast, incluidos episodios, gráficos y descripciones de podcast, lo carga y proporciona directamente Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio o su socio de plataforma de podcast. Si cree que alguien está utilizando su trabajo protegido por derechos de autor sin su permiso, puede seguir el proceso descrito aquí https://es.player.fm/legal.
In this episode of Behind Massive Screens, Petter and Dóri meet Marthe Jonkers, Associate Art Director at Massive Entertainment, to learn about the role that art direction plays when creating a game – the impact it has on a game’s development, how it helps set a game’s style and tone early on, and how it together with concept art communicates ideas to developers. We also get insights into what it is like to work in the Japanese games industry, and what it can take for someone from outside of Japan to ace a job interview there. And what role did a certain scary zombie girlfriend play in Marthe’s career? Let’s find out! Resources: Shotdeck - https://shotdeck.com/
  continue reading

39 episodios

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